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Audio tab
Audio clips in Popochiu are handled as AudioCue, and are categorized in: music, sound effects, voices, and graphic interface. Popochiu uses a set fo prefixes to automatically categorize the files for you: mx_
(for music), sfx_
(for sound effects), vo_
(for voices), and ui_
for graphic interface sounds.
These are the audio clips (music or sounds) that can be played in-game. You can modify their properties to alter how they sound (i.e. randomize the volume or the pitch).
Uncategorized files will be shown in the Not assigned group. This are audio files that Popochiu found in the popochiu folder (res://popochiu
), and you won't be able to play them until you put them in a valid category. You can assign one with the three-vertical-dots-button.
Here you will be able to view and organize the audio of your game.
Click the name of the row to go to the folder (in the FileSystem dock) where the files for its Object are stored. This will also open in the Inspector the Resource file where you can define the properties of the AudioCue (like pitch, volume and randomization for both).
☝️ This are the properties of each AudioCue ☝️.
In each row you will see the following buttons:
▶️ Plays the audio file linked to the row (this will take into account the values defined in the AudioCue to give you an idea of what the file will sound like when played within the game),- ⏹️ stops the audio file,
- 🚦 and the three-vertical-dots button shows the context menu for this Object.
New audio files will be automatically scanned if you add them while the Editor is open.
🗑️ Remove the Node from the scene (this option allows you to delete all the files of that Object in the system too!).
With this options you can assign the audio clip to one of the categories used by Popochiu. When doing so, an AudioCue will be created, and you will see that the row moves to the corresponding category.