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A text-based Battleship game written in Haskell for EECS 368 at KU

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Battleship

A text-based Battleship game written in Haskell.

Written for my final project for EECS 368: Programming Language Paradigms at KU.

Running

In the project directory, run cabal run.

Gameplay

This game is best played in fullscreen.

The gameplay should be pretty intuitive. The board is made up of many characters, and here's what they mean:

  • W - just water (hasn't been shot at)
  • B - space with a ship on it
  • X - hit
  • O - miss

Copyright

Copyright (c) 2021 Andrew E Riachi

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A text-based Battleship game written in Haskell for EECS 368 at KU

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