A text-based Battleship game written in Haskell.
Written for my final project for EECS 368: Programming Language Paradigms at KU.
In the project directory, run cabal run
.
This game is best played in fullscreen.
The gameplay should be pretty intuitive. The board is made up of many characters, and here's what they mean:
W
- just water (hasn't been shot at)B
- space with a ship on itX
- hitO
- miss
Copyright (c) 2021 Andrew E Riachi