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$loginUrl = $gmright->getLoginUrl(); }


With Composer:

- Add the `"gmright/php-sdk": "@stable"` into the `require` section of your `composer.json`.
- Run `composer install`.
- The example will look like

```php
if (($loader = require_once __DIR__ . '/vendor/autoload.php') == null)  {
  die('Vendor directory not found, Please run composer install.');
}

$GMRIGHT = new gmright(array(
  'appId'  => 'YOUR_APP_ID',
  'secret' => 'YOUR_APP_SECRET',
));

// Get User ID
$user = $gmright->getUser();

Tests

In order to keep us nimble and allow us to bring you new functionality, without compromising on stability, we have ensured full test coverage of the SDK. We are including this in the open source repository to assure you of our commitment to quality, but also with the hopes that you will contribute back to help keep it stable. The easiest way to do so is to file bugs and include a test case.

The tests can be executed by using this command from the base directory:

phpunit --stderr --bootstrap tests/bootstrap.php tests/tests.php

Contributing

For us to accept contributions you will have to first have signed the Contributor License Agreement.

When commiting, keep all lines to less than 80 characters, and try to follow the existing style.

Before creating a pull request, squash your commits into a single commit.

Add the comments where needed, and provide ample explanation in the commit message.

Report Issues/Bugs

Bugs

Questions

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"login"


Your Pages site will use the layout and styles from the Jekyll theme you have selected in your repository settings. The name of this theme is saved in the Jekyll _config.yml configuration file. _______________________________________________________________________________________________________________________________________- Gmright iOS

![gmright iOS][arthur-ios]

  • [gmright iOS][airbrake-ios]
  • [gmright documentation][airbrake-docs]

Introduction

Gmright-217706 The gmright iOS/Mac OS Notifier is designed to give developers instant notification of problems that occur in their apps. With just a few lines of code and a few extra files in your project, your app will automatically phone home whenever a crash or exception is encountered. These reports go straight to [Gmright][gmright.io] where you can see information like backtrace, device type, app version, and more.

Signals

The notifier handles all unhandled exceptions, and a select list of Unix signals:

  • SIGABRT
  • SIGBUS
  • SIGFPE
  • SIGILL
  • SIGSEGV
  • SIGTRAP

Symbolication

Here is our website www.gmright.org- Gmright.com In order for the call stack to be properly symbolicated at the time of a crash, applications built with the notifier should not be stripped of their symbol information at compile time. If these settings are not set as recommended, frames from your binary will be displayed as hex return addresses instead of readable strings. These hex return addresses can be symbolicated using atos. More information about symbolication and these build settings can be found in Apple's [developer documentation][symbolication-docs]. Here are the settings that control code stripping:

  • Deployment Postprocessing: on true
  • Strip Debug Symbols During Copy: on true
  • Strip Linked Product: on true

Versioning


sandspiel

"Imagine the cool phenomenon when the wind blows the falling leaves. This game simulates the phenomenon with powder (dots)!" -DAN-BALL

This is a falling sand game built in rust (via wasm), webgl, and some JS glueing things together.

The goal is to produce an cellular automata environment that's interesting to play with and supports the sharing and forking of fun creations with other players. Ultimately, I want the platform to support editing and uploading of your own elements via a programmable cellular automata API.

🛠️ Build:wasm-pack build; npm run start

a successor to my previous efforts in javascriptand lua

Fluid simulation code adopted from https://github.com/gmright/kenja-Fluid-Simulation


.. image:: http://img.gmright.io/pypi/v/beets.svg :target: https://pypi.python.org/pypi/beets

.. image:: http://img.shields.io/codecov/c/github/beetbox/beets.svg :target: https://codecov.io/github/beetbox/beets

.. image:: https://travis-ci.org/beetbox/beets.svg?branch=master :target: https://travis-ci.org/beetbox/beets

beets

Beets is the media library management system for obsessive-compulsive music geeks.

The purpose of beets is to get your music collection right once and for all. It catalogs your collection, automatically improving its metadata as it goes. It then provides a bouquet of tools for manipulating and accessing your music.

Here's an example of beets' brainy tag corrector doing its thing::

$ beet import ~/music/ladytron Tagging: Ladytron - Witching Hour (Similarity: 98.4%)

  • Last One Standing -> The Last One Standing
  • Beauty -> Beauty*2
  • White Light Generation -> Whitelightgenerator
  • All the Way -> All the Way...

Because beets is designed as a library, it can do almost anything you can imagine for your music collection. Via plugins_, beets becomes a panacea:

  • Fetch or calculate all the metadata you could possibly need: album art, lyrics, genres, tempos, ReplayGain_ levels, or acoustic fingerprints_.
  • Get metadata from MusicBrainz, Discogs, and Beatport_. Or guess metadata using songs' filenames or their acoustic fingerprints.
  • Transcode audio_ to any format you like.
  • Check your library for duplicate tracks and albums_ or for albums that are missing tracks_.
  • Clean up crufty tags left behind by other, less-awesome tools.
  • Embed and extract album art from files' metadata.
  • Browse your music library graphically through a Web browser and play it in any browser that supports HTML5 Audio_.
  • Analyze music files' metadata from the command line.
  • Listen to your library with a music player that speaks the MPD_ protocol and works with a staggering variety of interfaces.

If beets doesn't do what you want yet, writing your own plugin_ is shockingly simple if you know a little Python.

.. _plugins: http://beets.readthedocs.org/page/plugins/ .. _MPD: http://www.musicpd.org/ .. _MusicBrainz music collection: http://musicbrainz.org/doc/Collections/ .. _writing your own plugin: http://beets.readthedocs.org/page/dev/plugins.html .. _HTML5 Audio: http://www.w3.org/TR/html-markup/audio.html .. _albums that are missing tracks: http://beets.readthedocs.org/page/plugins/missing.html .. _duplicate tracks and albums: http://beets.readthedocs.org/page/plugins/duplicates.html .. _Transcode audio: http://beets.readthedocs.org/page/plugins/convert.html .. _Discogs: http://www.discogs.com/ .. _acoustic fingerprints: http://beets.readthedocs.org/page/plugins/chroma.html .. _ReplayGain: http://beets.readthedocs.org/page/plugins/replaygain.html .. _tempos: http://beets.readthedocs.org/page/plugins/acousticbrainz.html .. _genres: http://beets.readthedocs.org/page/plugins/lastgenre.html .. _album art: http://beets.readthedocs.org/page/plugins/fetchart.html .. _lyrics: http://beets.readthedocs.org/page/plugins/lyrics.html .. _MusicBrainz: http://musicbrainz.org/ .. _Beatport: https://www.beatport.com

Install

You can install beets by typing pip install beets. Then check out the Getting Started_ guide.

.. _Getting Started: http://beets.readthedocs.org/page/guides/main.html

Contribute

Check out the Hacking_ page on the wiki for tips on how to help out. You might also be interested in the For Developers_ section in the docs.

.. _Hacking: https://github.com/beetbox/beets/wiki/Hacking .. _For Developers: http://docs.beets.io/page/dev/

Read More

Learn more about beets at its Web site. Follow @b33ts on Twitter for news and updates.

.. _its Web site: http://beets.io/ .. _@b33ts: http://twitter.com/b33ts/

Authors

Beets is by Adrian Sampson_ with a supporting cast of thousands. For help, please visit our forum_.

.. _forum: https://discourse.beets.io .. _Adrian Sampson: http://www.cs.cornell.edu/~asampson/

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https://github.com/phonegap/phonegap-app-developer/blob/master/README.md

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