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Duhfj.9879
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using System;
using System.Net;
using System.Net.Sockets;
using UnityEngine;
internal class ClientUDP : MonoBehaviour
{
private static UdpClient _udpClient;
private static bool _receiving = false;
private static IPEndPoint _ipAdress;
public static void Create()
{
HandleDataUDP.InitializeNetworkPackages();
_udpClient = new UdpClient();
_ipAdress = new IPEndPoint(IPAddress.Parse(Network.IP_ADDRESS), Network.UDP_PORT);
_udpClient.Connect(_ipAdress);
DeveloperScreenController.AddInfo("Udp Created", 1);
}
public static void BeginReceive()
{
_receiving = true;
_udpClient.BeginReceive(new AsyncCallback(ReceiveCallback), _udpClient);
DeveloperScreenController.AddInfo("Udp Started", 1);
}
public static void Stop()
{
_receiving = false;
}
public static void Close()
{
_udpClient.Close();
}
public static void SendData(byte[] data)
{
try
{
_udpClient.Send(data, data.Length);
}
catch (Exception ex)
{
_receiving = false;
DeveloperScreenController.AddInfo("UDP Recieve exception", 1);
Debug.Log(ex + "");
}
}
private static void ReceiveCallback(IAsyncResult ar)
{
try
{
if(_receiving)
{
UdpClient _client = (UdpClient)ar.AsyncState;
IPEndPoint _ipEndPointOfThis = null;
byte[] data = _client.EndReceive(ar, ref _ipEndPointOfThis);
_client.BeginReceive(new AsyncCallback(ReceiveCallback), _client);
HandleDataUDP.HandleNetworkInformation(data);
}
}
catch (Exception ex)
{
DeveloperScreenController.AddInfo("UDP Recieve exception", 1);
Debug.LogError(ex + "");
}
}
public static bool IsConnected()
{
return _receiving;
}
public static UdpClient UDPClient()
{
return _udpClient;
}
}