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Zecrus balance adjustments v14 (#3483)
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* Bugfixes

maxrange customparam updated for missile trucks, Legion Martyr script bugfix to prevent duplication glitch.
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Zecrus2 authored Jul 27, 2024
1 parent 0e8b2d6 commit 02008cf
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Showing 4 changed files with 6 additions and 3 deletions.
5 changes: 4 additions & 1 deletion scripts/Units/legkam.bos
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,6 @@ AimWeapon3()
FireWeapon1()
{
emit-sfx 1024 from base;
emit-sfx 2048 + 2 from firepoint; //Weapon3 creates a dragon's eye once weapon1 fires
sleep 1000;
}

Expand Down Expand Up @@ -147,6 +146,10 @@ SweetSpot(piecenum)

Killed(severity, corpsetype)
{
if( severity >= 500 )
{
emit-sfx 2048 + 2 from thrust; //Triggers kamikaze weapon after unit kills itself
}
if( severity <= 25 )
{
corpsetype = 1 ;
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Binary file modified scripts/Units/legkam.cob
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2 changes: 1 addition & 1 deletion units/ArmVehicles/armsam.lua
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ return {
turnrate = 370,
customparams = {
unitgroup = 'weaponaa',
maxrange = 525,
maxrange = 550,
model_author = "Beherith",
normaltex = "unittextures/Arm_normal.dds",
subfolder = "armvehicles",
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2 changes: 1 addition & 1 deletion units/CorVehicles/cormist.lua
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ return {
turnrate = 370,
customparams = {
unitgroup = 'weaponaa',
maxrange = 550,
maxrange = 575,
model_author = "Mr Bob",
normaltex = "unittextures/cor_normal.dds",
subfolder = "corvehicles",
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