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Rename Plane
struct to HalfSpace
#8744
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It looks like your PR is a breaking change, but you didn't provide a migration guide. Could you add some context on what users should update when this change get released in a new version of Bevy? |
Co-authored-by: Alice Cecile <[email protected]>
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Looks so much better. Just a couple sentences I think should be reworded.
/// Constructs a `HalfSpace` from a 4D vector whose first 3 components | ||
/// represent the bisecting plane's unit normal, and the last component signifies | ||
/// the distance from the origin to the plane along the normal. | ||
/// The constructor ensures the normal vector is normalized and the distance is appropriately scaled. |
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Props to you, I like the phrasing 👍
@@ -131,15 +131,15 @@ impl Plane { | |||
#[reflect(Component)] | |||
pub struct Frustum { |
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I see the doc string for Frustrum
mention planes. Could you reword it as well?
Co-authored-by: Nicola Papale <[email protected]>
@hate can you add a tiny migration guide to this PR? They're compiled automatically from the PR description, so it really does make a difference. |
Got it, let me know if I should add more to it/change it up |
Plane
struct to HalfSpace
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LGTM, @superdump what do you think of this change?
Co-authored-by: Nicola Papale <[email protected]>
|
You're right! Corrected |
Objective
render::primitives::Plane
struct as to not confuse it withbevy_render::mesh::shape::Plane
render::primitive::Plane
is confusing #8730Solution
render::primitives::Plane
struct torender::primitives::HalfSpace
Changelog
render::primitives::Plane
torender::primitives::HalfSpace
to more accurately represent it's useplanes
member inrender::primitives::Frustum
tohalf_spaces
to reflect changesMigration Guide
render::primitives::Plane
torender::primitives::HalfSpace
planes
member inrender::primitives::Frustum
tohalf_spaces