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render::primitive::Plane is confusing #8730

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nicopap opened this issue May 31, 2023 · 2 comments · Fixed by #8744
Closed

render::primitive::Plane is confusing #8730

nicopap opened this issue May 31, 2023 · 2 comments · Fixed by #8744
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A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy

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@nicopap
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nicopap commented May 31, 2023

How can Bevy's documentation be improved?

render::primitive::Plane is used mostly for frustum culling.

It is used as a half-space (discriminate between two sides of a plane in 3d space) to find which sector of a frustum we are in , and I think it should be renamed to HalfSpace, especially given we already have a shape::Plane that has nothing to do with it.

@nicopap nicopap added C-Docs An addition or correction to our documentation A-Rendering Drawing game state to the screen labels May 31, 2023
@525c1e21-bd67-4735-ac99-b4b0e5262290
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👍

@alice-i-cecile alice-i-cecile added C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy labels May 31, 2023
@alice-i-cecile
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Agreed here :)

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Labels
A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy
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