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[Merged by Bors] - TextureFormat::R16Unorm support for Image #5249
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kurtkuehnert
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[Merged by Bors] - TextureFormat::R16Unorm support for Image #5249
kurtkuehnert
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Closed
alice-i-cecile
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A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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Jul 8, 2022
komadori
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Jul 8, 2022
mockersf
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Jul 8, 2022
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Jul 11, 2022
# Objective Currently some TextureFormats are not supported by the Image type. The `TextureFormat::R16Unorm` format is useful for storing heightmaps. This small change would unblock releasing my terrain plugin on bevy 0.8. ## Solution Added `TextureFormat::R16Unorm` support to Image. This is an alternative (short term solution) to the large texture format issue #4124.
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TextureFormat::R16Unorm support for Image
[Merged by Bors] - TextureFormat::R16Unorm support for Image
Jul 11, 2022
inodentry
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Aug 8, 2022
# Objective Currently some TextureFormats are not supported by the Image type. The `TextureFormat::R16Unorm` format is useful for storing heightmaps. This small change would unblock releasing my terrain plugin on bevy 0.8. ## Solution Added `TextureFormat::R16Unorm` support to Image. This is an alternative (short term solution) to the large texture format issue bevyengine#4124.
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Sep 15, 2022
…r SpecializedComputePipelines (#5991) # Objective Currently some TextureFormats are not supported by the Image type. The `TextureFormat::Rg16Unorm` format is useful for storing minmax heightmaps. Similar to #5249 I now additionally require image to support the dual channel variant. ## Solution Added `TextureFormat::Rg16Unorm` support to Image. Additionally this PR derives `Resource` for `SpecializedComputePipelines`, because for some reason this was missing. All other special pipelines do derive `Resource` already. Co-authored-by: Kurt Kühnert <[email protected]>
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Oct 19, 2022
…r SpecializedComputePipelines (bevyengine#5991) # Objective Currently some TextureFormats are not supported by the Image type. The `TextureFormat::Rg16Unorm` format is useful for storing minmax heightmaps. Similar to bevyengine#5249 I now additionally require image to support the dual channel variant. ## Solution Added `TextureFormat::Rg16Unorm` support to Image. Additionally this PR derives `Resource` for `SpecializedComputePipelines`, because for some reason this was missing. All other special pipelines do derive `Resource` already. Co-authored-by: Kurt Kühnert <[email protected]>
james7132
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Oct 28, 2022
# Objective Currently some TextureFormats are not supported by the Image type. The `TextureFormat::R16Unorm` format is useful for storing heightmaps. This small change would unblock releasing my terrain plugin on bevy 0.8. ## Solution Added `TextureFormat::R16Unorm` support to Image. This is an alternative (short term solution) to the large texture format issue bevyengine#4124.
james7132
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Oct 28, 2022
…r SpecializedComputePipelines (bevyengine#5991) # Objective Currently some TextureFormats are not supported by the Image type. The `TextureFormat::Rg16Unorm` format is useful for storing minmax heightmaps. Similar to bevyengine#5249 I now additionally require image to support the dual channel variant. ## Solution Added `TextureFormat::Rg16Unorm` support to Image. Additionally this PR derives `Resource` for `SpecializedComputePipelines`, because for some reason this was missing. All other special pipelines do derive `Resource` already. Co-authored-by: Kurt Kühnert <[email protected]>
ItsDoot
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Feb 1, 2023
# Objective Currently some TextureFormats are not supported by the Image type. The `TextureFormat::R16Unorm` format is useful for storing heightmaps. This small change would unblock releasing my terrain plugin on bevy 0.8. ## Solution Added `TextureFormat::R16Unorm` support to Image. This is an alternative (short term solution) to the large texture format issue bevyengine#4124.
ItsDoot
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Feb 1, 2023
…r SpecializedComputePipelines (bevyengine#5991) # Objective Currently some TextureFormats are not supported by the Image type. The `TextureFormat::Rg16Unorm` format is useful for storing minmax heightmaps. Similar to bevyengine#5249 I now additionally require image to support the dual channel variant. ## Solution Added `TextureFormat::Rg16Unorm` support to Image. Additionally this PR derives `Resource` for `SpecializedComputePipelines`, because for some reason this was missing. All other special pipelines do derive `Resource` already. Co-authored-by: Kurt Kühnert <[email protected]>
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Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Currently some TextureFormats are not supported by the Image type.
The
TextureFormat::R16Unorm
format is useful for storing heightmaps.This small change would unblock releasing my terrain plugin on bevy 0.8.
Solution
Added
TextureFormat::R16Unorm
support to Image.This is an alternative (short term solution) to the large texture format issue #4124.