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0.13 announcement post #891

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Feb 17, 2024
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087ff9d
Create content stub
Jan 24, 2024
b2d579c
Section stubs
Jan 29, 2024
a64293d
Tweak ordering
Jan 29, 2024
0e4b30e
Discuss highlights
Jan 29, 2024
ea770f4
Changelog verbiage
Jan 29, 2024
bd0826a
Add what's next section
Jan 29, 2024
99ded3a
Style nits in highlight section
Jan 29, 2024
8c48c21
Putting the TF in glTF
Jan 29, 2024
3f7a3e0
Add more high-impact PRs
Jan 31, 2024
229cc2c
Call out Bevy jam
Jan 31, 2024
e4038c3
Fix build
alice-i-cecile Feb 1, 2024
f3cf81f
Add system stepping
Feb 3, 2024
0a83ecc
Merge branch '0.13-blog' of https://github.com/bevyengine/bevy-websit…
Feb 3, 2024
f05aa2a
Fix typos and capitalize titles in 0.13 template (#905)
Jondolf Feb 3, 2024
c194734
Camera-driven UI section (#897)
bardt Feb 5, 2024
a965995
0.13: Add Extensionless Asset Support Section (#899)
bushrat011899 Feb 5, 2024
2ab725e
0.13: Add Auto Sync Points Section (#900)
hymm Feb 5, 2024
94e66d0
0.13: transmute queries (#902)
hymm Feb 5, 2024
af7e438
0.13: Entity improvements section (#903)
Bluefinger Feb 5, 2024
5485b7a
0.13: One-Shot system Improvements (#909)
Trashtalk217 Feb 5, 2024
916e3c7
0.13: Write 'Type-safe labels for `RenderGraph`' section (#901)
DasLixou Feb 5, 2024
2fe0455
0.13: System stepping (#907)
dmlary Feb 5, 2024
136df73
WorldQuery Trait Split Section (#918)
wainwrightmark Feb 5, 2024
1c0cfe4
0.13: WGPU upgrade and misc rendering changes. (#925)
Elabajaba Feb 7, 2024
979f613
Fix content in blog (#936)
DasLixou Feb 11, 2024
8387729
0.13: Add Dynamic Queries section (#895)
nicopap Feb 12, 2024
710ff41
0.13: Add Multiple gizmo configs section (#898)
nicopap Feb 12, 2024
2726b93
Bind group layout entries (#933)
IceSentry Feb 12, 2024
f617fda
0.13 texture atlas and slicing (#934)
ManevilleF Feb 12, 2024
9519597
Add asset transformers section (#938)
thepackett Feb 12, 2024
308916c
Linting
Feb 12, 2024
1704f62
System stepping editing
Feb 12, 2024
b2709d9
Query transmutation title swap
Feb 12, 2024
e2d2bf0
Enitity optimization editing
Feb 12, 2024
6710b53
WorldQuery split editing
Feb 12, 2024
a29c9a9
apply_deferred editing
Feb 12, 2024
612cd5c
One-shot system editing
Feb 12, 2024
dbabd2c
Dynamic query editing
Feb 12, 2024
f036418
Texture atlas rework editing
Feb 12, 2024
76704aa
Slicing and tiling edits
Feb 12, 2024
34484e5
Bind Group Layout Entries editing
Feb 12, 2024
23f9646
Camera-driven UI editing
Feb 12, 2024
11299f3
Gizmo group editing
Feb 12, 2024
b128160
Fill in gltf extensions stub
Feb 12, 2024
3588c0c
Asset transformer editing
Feb 12, 2024
0731bb3
Clean up wording for "Changing Entity's Layout"
Feb 12, 2024
99ceece
0.13: Events Live Longer (#940)
maniwani Feb 12, 2024
7aa0b40
Typo
alice-i-cecile Feb 13, 2024
9a6b643
0.13: Meshlet what come's next (#941)
JMS55 Feb 13, 2024
b60a38e
Add indirect specular section (#942)
aevyrie Feb 13, 2024
3684e85
Linting
Feb 14, 2024
561ba24
Cut animation blending from What's Next for space
Feb 14, 2024
14011ce
What's next: Bevy dev tools (#949)
alice-i-cecile Feb 15, 2024
39d10b0
0.13: glTF extensions (#955)
alice-i-cecile Feb 15, 2024
2d8dfe8
0.13: Lights <3 RenderLayers (#954)
alice-i-cecile Feb 15, 2024
1e512a2
0.13: Animatable trait and animation interpolation (#952)
alice-i-cecile Feb 15, 2024
85241b0
Notes on Winit upgrade (#953)
alice-i-cecile Feb 15, 2024
4b8abbc
Bevy 0.13: Future of relations (#946)
alice-i-cecile Feb 15, 2024
e2a7d1b
What's next: Scenes 2.0 (#947)
alice-i-cecile Feb 15, 2024
23e352e
What's Next: Editor experiments (#950)
alice-i-cecile Feb 15, 2024
c5bac78
What's Next: bevy_ui improvements (#948)
alice-i-cecile Feb 15, 2024
afc4e06
Swap to subheadings for What's Next
Feb 15, 2024
43da88d
Tweak order of what's next
Feb 15, 2024
ab06fac
Add alt text
Feb 15, 2024
d8f52f7
Add links and credit for arcanization improvements
Feb 15, 2024
25e8ae5
0.13: rendering performance improvements (#960)
alice-i-cecile Feb 15, 2024
ccc41ba
0.13: Light maps, irradiance volumes and reflection probes (#958)
alice-i-cecile Feb 16, 2024
4be4881
0.13: Primitive shapes (#906)
Jondolf Feb 16, 2024
015a1d2
Remove duplicate section
Feb 16, 2024
f962002
Editing pass
Feb 16, 2024
b8ebefe
Rewrite Entity Optimizations to be much shorter
Feb 16, 2024
4dfc525
Clean up notes headers
Feb 16, 2024
5b89943
Move entity optimizations notes down
Feb 16, 2024
e7dc7d0
Remove notes and split out ECS perf sections
Feb 16, 2024
676b4b0
Typo
alice-i-cecile Feb 16, 2024
6cff2f7
Clarify `Ord` optimizations for entities
alice-i-cecile Feb 16, 2024
8fcc3be
Move wgpu upgrade
Feb 16, 2024
9db795b
Stub out rendering perf improvements
Feb 16, 2024
00d6b35
Swap to San Miguel screenshot
Feb 16, 2024
441fef4
Add rendering perf graph from Griffin
Feb 16, 2024
ce2ea6f
Use updated numbers
Feb 16, 2024
256607f
Use Jarl gif as the splash image
Feb 17, 2024
2a742f1
0.13: Exposure (#980)
cart Feb 17, 2024
eb239b8
0.13 Final Pass (#981)
cart Feb 17, 2024
e9756e6
0.13: Re-encode big files (#982)
cart Feb 17, 2024
70b62d1
Merge branch 'main' into 0.13-blog
cart Feb 17, 2024
4ca73cd
mdlint
cart Feb 17, 2024
9e3307d
0.13: Fix author attribution in Entity Opt/Query for_each/TableRow se…
Bluefinger Feb 17, 2024
b6cd932
Re-encoded splash
cart Feb 17, 2024
dad7dd1
Use actual docs link
cart Feb 17, 2024
9b2523c
Add more highlights
cart Feb 17, 2024
85e8a35
Address comments
cart Feb 17, 2024
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1 change: 1 addition & 0 deletions content/news/2024-02-17-bevy-0.13/better_batching.svg
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3,214 changes: 3,214 additions & 0 deletions content/news/2024-02-17-bevy-0.13/index.md

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1 change: 1 addition & 0 deletions content/news/2024-02-17-bevy-0.13/rendering-perf-graph.svg
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25 changes: 25 additions & 0 deletions sass/pages/_content.scss
Original file line number Diff line number Diff line change
Expand Up @@ -107,6 +107,31 @@ $content-font-size: 1.22rem;
padding-left: 0px;
padding-right: 0px;
}

table {
border-collapse: separate;
border-radius: $border-radius;
border: 1px solid;
border-spacing: 0;
}

table th:not(:last-child), table td:not(:last-child) {
border-right: 1px solid;
}

table>thead>tr:not(:last-child)>th,
table>thead>tr:not(:last-child)>td,
table>tbody>tr:not(:last-child)>th,
table>tbody>tr:not(:last-child)>td,
table>tfoot>tr:not(:last-child)>th,
table>tfoot>tr:not(:last-child)>td,
table>tr:not(:last-child)>td,
table>tr:not(:last-child)>th,
table>thead:not(:last-child),
table>tbody:not(:last-child),
table>tfoot:not(:last-child) {
border-bottom: 1px solid;
}
}

.fun-list {
Expand Down