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0.13 announcement post #891
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Please refer to #754 for guideline on how to write your section! Following is a list of potential sections for the news post. I browsed the commits since November 4th. If you think other sections should be included, please say it. This list is not exhaustive. Between parenthesis potential section authors.
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I can take "auto sync points". I think the list above is missing the texture atlas rework from alice's discord list. |
I can take the texture atlas rework and texture slicing |
Happy to write up the Split WorldQuery section. |
I can write the lightmaps and reflection probes sections. |
Awesome. I'm going to fill out some stub sections momentarily, then please make PRs to this branch :) |
I can write Camera-driven UI section |
I and @NiseVoid can take the primitive shapes; I'll probably write up the beginning, explaining what they are and how they are useful, @NiseVoid will make something on bounding volumes and intersection tests, and I'll make a quick section for primitive meshing. We can also put the new direction and ray types somewhere in there |
I could write up about the Entity optimisations, since a fair bit of the work was all fairly related/overlapping. |
I'll do the bind group layout entries |
Since @Nathan-Fenner did the original implementation, I think they should get first dibs on writing the release notes for that. If they're busy or not interested, I could do that section. |
I think the intro blurb should include a mention of the bevy Jam 4 and its result. |
@Trashtalk217 Hi! I don't think I have the bandwidth to write anything right now, so please feel free to take the section (or let someone else do it) |
Materials from Jarl game for splash, per our conversation in Discord. Tried to include a screenshot, short and long video and gifs. Feel free to use any of these and/or edit them if you need: https://drive.proton.me/urls/8N6BKM603R#Ipsw82zEed52 Here are the links for this project (if only one can be used, the first one is the best): |
Co-authored-by: TrialDragon <[email protected]> Co-authored-by: Alice Cecile <[email protected]>
Should the splash image GIF be converted into a format that is smaller since folks will see it loading on opening the page? Atm it's 11.6 MB; as a WebP it could be approx. 5.4 MB. |
Good call. Done! |
@cart here is the same webp, but made from original video with higher res better preserving pixel art details. I hope 3.8mb is acceptable size): output.webp.zip Attached as zip, because GH does not allow webp attachments. |
@xyzw-io the game looks awesome! Would it be possible to get a clip without the cursor in the middle of the scene? |
Since @cart is drowning in admin paperwork for the legal org already (thanks!), I'm going to lead the effort here this cycle.
Like in #754, I'll stub out the major sections here, and then folks can tackle and refine them in their own PRs to this branch :)
TODOs will be tracked in the post, with the handy
TODO
marker.