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v0.8.0

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@diogotr7 diogotr7 released this 13 Jun 16:42
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Changelog

General

  • Redesigned overrides: the overrides menu should be much easier to use, with a new component-based, user-friendly UI. Added by @Wibble199 - #1972, #1983, #1987, #2020
  • Redesigned the way gamestate variables are picked. Added by @Wibble199 - #1972, #1983, #1987
  • Added a way to see what the variables evaluate to in the overrides screen. Added by @Wibble199 - #2009
  • NEW! Added new sensors using LibreHardwareMonitor: CPU, GPU, RAM and network. These can be used to show your GPU usage on a gradient layer. Added by @diogotr7 - #1858, #1963, #2018
  • Fixed a bug that caused aurora to crash when deleting profiles on certain circumstances. Added by @Wibble199 - #1880
  • Reduced log spam and hard limited size of log files. Finally issues of 100GB+ logs should be solved. Added by @diogotr7 - #1920
  • Redesigned the Debug menu in the settings. Should be simpler to navigate and less cluttered. Also added a shortcut to open the debug windows when right clicking the settings button. Added by @gitmacer - #1943
  • Fixed Razer chroma layer not working with recent versions of the razer sdk. Added by @MoshiMoshi0 - #1961, #2034
  • Fixed overlay layers not being imported correctly. Added by @Wibble199 - #2025
  • Updated links to the guide. Added by @gitmacer - #1861
  • Updated the about menu. Added by @diogotr7 - #2000
  • Fixed some razer chroma effects not being displayed correctly. Added by @MoshiMoshi0 - #2052
  • Added cursor position as a LocalPCInfo GSI variable. Added by @gitmacer - #2051
  • Small changes to the Logitech Wrapper. Added by @supergrml - #2054
  • Fixed ambilight layer color sliders not being applied to the average color ambilight type. Added by @diogotr7 - #2055
  • Fixed a crash with the Asus configuration window. Added by @Fluto - #2056
  • Added an audio device picker to the audio visualizer layer and to the audio-related GSI variables. Added by @Wibble199 - #2028
  • Updated uniwill oem list. Added by @rushdie99 - #2047, #2065
  • Added a boolean change and a T Flip-flop evaluatable. Added by @Wibble199 - #2072
  • Fixed ambilight average color calculation. Added by @diogotr7 - #2076
  • Fixed a crash when the user has nahimic audio drivers installed. Added by @diogotr7 - #2076
  • Redesigned the UI of the audio visualizer layer. Added by @diogotr7 - #2076
  • Added an option in the general settings to change the update rate of hardware sensors. Added by @diogotr7 - #2076
  • Fixed an issue where the desktop overlays were rendered multiple times. Added by @Wibble199 - #2087
  • Added smoothing to the hardware monitor values. Added by @diogotr7 - #2082
  • Added a "Being Called" GSI variable to the BetterDiscord profile. Added by @th3an7 - #2088, #2089

Games

  • NEW! Added Discord support with a BetterDiscord plugin. Added by @diogotr7 and @Popat0 - #1708, #1939
  • NEW! Added Terraria support with a TModLoader mod. Added by @diogotr7 - #1755, #2016
  • NEW! Added Elite Dangerous support. Added by @DrParanoia - #1896
  • NEW! Added Stardew Valley support with a mod. Added by @gitmacer - #2021
  • Overhauled the League of Legends integration, with added game state variables and a shiny new profile. Added by @diogotr7 - #1903, #2015, #2019
  • Improved the default CSGO profile to better use overrides. Added by @stuntguy3000 - #1855
  • Improved the default Minecraft profile to better use overrides. Added by @diogotr7 - #1981
  • Fixed Minecraft 1.15+ not being detected correctly. Added by @stuntguy3000 - #1794, #1911
  • Added some helper functionality to the Move or Die profile. Added by @gitmacer - #1857
  • Added a few new GameState Variables to the slime rancher profile. Added by @gitmacer - #1928

Devices

  • NEW! Added Ducky support. Added by @thingamajig0 - #1892, #1918, #1996

    • Ducky Shine 7
    • Ducky One 2 RGB
    • Ducky One 2 RGB TKL
  • NEW! Added Uniwill and Intel system support. Added by @rushdie99 - #1940, #2011, #2035

    • Uniwill IDS & IDW

      1. Coffee Lake refresh requires GamingCenterU 1.0.0.54
      2. Comet Lake / Tiger Lake / AMD Renoir requires GamingCenterU 1.1.0.26 or later
    • Intel IDT

      1. Coffee Lake refresh requires ContrlCenterI 2.2.0.12 or later
  • NEW! Overhauled Asus Aura support. It is be more stable and allows users to customize LED's. Added by @Fluto - #1916, #2023, #2037

  • NEW! Added Corsair Strafe MK2 layout. Added by @thronsano - #1886

  • NEW! Added CoolerMaster MK730 layout. Added by @HugKitten - #1933

  • NEW! Added Roccat Kone Pure layout. Added by @gitmacer - #1985

  • NEW! Added Logitech G815 and G513 layouts. Added by @SamPoulton - #1802

  • Fixed roccat vulcan not lighting up a few keys on the ISO layout. Added by @diogotr7 - #1891

  • Added auto discovery for yeelight bulbs. Added by @SnakePin - #1777

Layers

  • NEW! Radial Layer: with this layer you can make a radial animation similar to iCUE's default rainbow spinning circle. You can pick the colors used and how fast it spins! Added by @Wibble199- #1978
  • NEW! Added Particle Layer: this layer allows for the spawning of particles with a chosen color, size, speed, etc. Incluides presets for rain, fire, and matrix effects. Added by @Wibble199 - #1842
  • Ambilight Layer: reworked the layer, optimized performance, added new color tweaking options and added option to enable and disabled hardware acceleration. Added by @diogotr7 - #1774
  • Timer Layer: added a new 'Cancel' option and new display modes. Added by @Wibble199 - #1806
  • Gradient Layer: added wave size, which is an option that controls how much of the gradient is visible on the region at once. You can use this to make less of the default rainbow appear at once, for example. Added by @xQwexx - #1836, #1977
  • Shortcut Assistant Layer: fixed a bug that would trigger Alt when pressing AltGr. Added by @xQwexx - #1882
  • Audio Visualizer Layer: Tweaked how the max amplitude is calculated for the waveform mode. Also tweaked the FFT calculation so that it looks more responsive to audio changes. Added by @diogotr7 - #1989

Developers

  • Added EffectLayer DrawTransformed: allows for easier rendering of layers in a target freeform, handling rotation and scaling automatically. This should make it easier for layers to properly render within a chosen freeform square. This also allows layers to be flipped upside down, for example. Added by @Wibble199 - #1814
  • Added AutoJsonNodes: allows for easier integration of games that follow the same pattern as CSGO and DOTA2 GSI(Game State Integration). Added by @Wibble199 - #1885
  • Added a way to identify process by both window title and exe. Added by @stuntguy3000 - #1924
  • Made node Get methods public instead of internal. Added by @wolfcomp - #1991
  • Updated to .NET Framework v4.8. Added by @diogotr7 - #1993
  • Made it so layers and applications are added automatically to the lighting state manager. Added by @Wibble199 - #1979, #2022
  • Added PropertyChanged Fody Weaver. Added by @Wibble199 - #1997
  • Rewrote the gamestate reflection. Added by @Wibble199 - #2008