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Keyboard: Add support for bpiphany's HID Liberation Device (qmk#3470)
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* Keyboard: Added support for HID Liberation Device

* Keymap: Custom (bakageta) layout for HID Liberation Device

* Updated with requested changes
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bakageta authored and Alexey Danilov committed Aug 3, 2018
1 parent 9236af0 commit 493f896
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170 changes: 170 additions & 0 deletions keyboards/hid_liber/config.h
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/* Copyright 2012 Jun Wako <[email protected]>: Original Configuration
* Copyright 2018 bakageta <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CONFIG_H
#define CONFIG_H

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xB919
#define DEVICE_VER 0x0001
#define MANUFACTURER "bpiphany"
#define USBSTR_MANUFACTURER 'b', '\x00', 'p', '\x00', 'i', '\x00', 'p', '\x00', 'h', '\x00', 'a', '\x00', 'n', '\x00', 'y', '\x00'
#define PRODUCT "HIDLiberation"
#define USBSTR_PRODUCT 'H', '\x00', 'I', '\x00', 'D', '\x00', ' ', '\x00', 'L', '\x00', 'i', '\x00', 'b', '\x00', 'e', '\x00', 'r', '\x00', 'a', '\x00', 't', '\x00', 'i', '\x00', 'o', '\x00', 'n', '\x00'
#define DESCRIPTION "HID Liberation powered by QMK"

/* key matrix size */
#define MATRIX_ROWS 18
#define MATRIX_COLS 8

// HID Liberation Device uses custom matrix code to accomodate a 74HC238 3 to 8 decoder on pins B1, B2 and B3.
#define DIODE_DIRECTION CUSTOM_MATRIX

// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO

/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/

/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)

/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false

/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z

/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

/*
* MIDI options
*/

/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1

/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC

/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED

/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1

#endif
57 changes: 57 additions & 0 deletions keyboards/hid_liber/hid_liber.c
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/* Copyright 2012 Jun Wako <[email protected]>: LED init
* Copyright 2017 Mathias Andersson <[email protected]>: Phantom config
* Copyright 2018 bakageta <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hid_liber.h"

void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
led_init_ports();
matrix_init_user();
}

void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)

matrix_scan_user();
}

bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware

return process_record_user(keycode, record);
}

void led_init_ports(void) {
DDRB |= (1<<5) | (1<<6); // OUT
}

void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK))
PORTB &= ~(1<<5);
else
PORTB |= (1<<5);

if (usb_led & (1<<USB_LED_SCROLL_LOCK))
PORTB &= ~(1<<6);
else
PORTB |= (1<<6);

led_set_user(usb_led);
}
75 changes: 75 additions & 0 deletions keyboards/hid_liber/hid_liber.h
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/* Copyright 2011 Jun Wako <[email protected]>: Original TMK layout
* Copyright 2018 bakageta <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HID_LIBER_H
#define HID_LIBER_H

#include "quantum.h"

#define ___ KC_NO

/* Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift
* and Z, and the ANSI \ key above Return/Enter is used for the additional ISO
* switch in the ASD row next to enter. Use NUBS as keycode for the first and
* NUHS as the keycode for the second.
*
* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
* `---' `---------------' `---------------' `---------------' `-----------'
* ,-----------------------------------------------------------. ,-----------.
* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
* |-----------------------------------------------------------| |-----------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
* |-----------------------------------------------------------| `-----------'
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------| ,---.
* |Shft|ISO| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
* |-----------------------------------------------------------| ,-----------.
* |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
* `-----------------------------------------------------------' `-----------'
*/
#define LAYOUT( \
KG1, KH7, KJ7, KJ6, KJ1, KO5, KL1, KA6, KA7, KD7, KD5, KD1, KD2, KB5, KB3, KO3, \
KG7, KG5, KH5, KJ5, KI5, KI7, KK7, KK5, KL5, KA5, KC5, KC7, KL7, KD6, KQ7, KN7, KM7, \
KG6, KG3, KH3, KJ3, KI3, KI6, KK6, KK3, KL3, KA3, KC3, KC6, KL6, KD4, KP7, KN5, KM5, \
KH6, KG4, KH4, KJ4, KI4, KI1, KK1, KK4, KL4, KA4, KC4, KC1, KD0, \
KF6, KH1, KG0, KH0, KJ0, KI0, KI2, KK2, KK0, KL0, KA0, KC2, KF4, KN1, \
KO7, KE6, KB1, KP1, KB2, KR4, KA2, KO0, KN2, KP2, KQ2 \
) { \
/* 0 1 2 3 4 5 6 7 */ \
/* A */ { KA0 , ___ , KA2 , KA3 , KA4 , KA5 , KA6 , KA7 }, \
/* B */ { ___ , KB1 , KB2 , KB3 , ___ , KB5 , ___ , ___ }, \
/* C */ { ___ , KC1 , KC2 , KC3 , KC4 , KC5 , KC6 , KC7 }, \
/* D */ { KD0 , KD1 , KD2 , ___ , KD4 , KD5 , KD6 , KD7 }, \
/* E */ { ___ , ___ , ___ , ___ , ___ , ___ , KE6 , ___ }, \
/* F */ { ___ , ___ , ___ , ___ , KF4 , ___ , KF6 , ___ }, \
/* G */ { KG0 , KG1 , ___ , KG3 , KG4 , KG5 , KG6 , KG7 }, \
/* H */ { KH0 , KH1 , ___ , KH3 , KH4 , KH5 , KH6 , KH7 }, \
/* I */ { KI0 , KI1 , KI2 , KI3 , KI4 , KI5 , KI6 , KI7 }, \
/* J */ { KJ0 , KJ1 , ___ , KJ3 , KJ4 , KJ5 , KJ6 , KJ7 }, \
/* K */ { KK0 , KK1 , KK2 , KK3 , KK4 , KK5 , KK6 , KK7 }, \
/* L */ { KL0 , KL1 , ___ , KL3 , KL4 , KL5 , KL6 , KL7 }, \
/* M */ { ___ , ___ , ___ , ___ , ___ , KM5 , ___ , KM7 }, \
/* N */ { ___ , KN1 , KN2 , ___ , ___ , KN5 , ___ , KN7 }, \
/* O */ { KO0 , ___ , ___ , KO3 , ___ , KO5 , ___ , KO7 }, \
/* P */ { ___ , KP1 , KP2 , ___ , ___ , ___ , ___ , KP7 }, \
/* Q */ { ___ , ___ , KQ2 , ___ , ___ , ___ , ___ , KQ7 }, \
/* R */ { ___ , ___ , ___ , ___ , KR4 , ___ , ___ , ___ } \
}



#endif
3 changes: 3 additions & 0 deletions keyboards/hid_liber/keymaps/bakageta/config.h
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#pragma once

#define PERMISSIVE_HOLD
89 changes: 89 additions & 0 deletions keyboards/hid_liber/keymaps/bakageta/keymap.c
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/* Copyright 2017 Mathias Andersson <[email protected]>: Phantom Layout
* Copyright 2018 bakageta <[email protected]>: HID Liberation layouts
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hid_liber.h"

// Helpful defines
#define _______ KC_TRNS
#define FN_CAPS LT(_FL, KC_CAPSLOCK)

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

#define _BL 0 // Base Layer
#define _GL 1 // Gaming Layer
#define _FL 2 // Function Layer

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = LAYOUT( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_BRK, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, TT(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
),
[_GL] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_FL] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, TO(_BL), TO(_GL), _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU, \
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT, \
_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, \
_______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______ \
),
};

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};


void matrix_init_user(void) {

}

void matrix_scan_user(void) {

}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}

void led_set_user(uint8_t usb_led) {

}
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