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Pass functions by "reference" to bis event handlers #4898
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,3 @@ | ||
#include "script_component.hpp" | ||
params ["_wire"]; | ||
_wire addEventHandler ["HandleDamage", FUNC(handleDamage)]; | ||
_wire addEventHandler ["HandleDamage", {call FUNC(handleDamage)}]; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -35,7 +35,7 @@ GVAR(lastPlayerVehicle) = objNull; | |
TRACE_2("removed veh eh",_firedEH,GVAR(lastPlayerVehicle)); | ||
}; | ||
if ((!isNull _vehicle) && {_player != _vehicle}) then { | ||
private _firedEH = _vehicle addEventHandler ["FiredNear", LINKFUNC(firedNear)]; | ||
private _firedEH = _vehicle addEventHandler ["FiredNear", {call (firedNear)}]; | ||
_vehicle setVariable [QGVAR(firedEH), _firedEH]; | ||
GVAR(lastPlayerVehicle) = _vehicle; | ||
TRACE_2("added veh eh",_firedEH,GVAR(lastPlayerVehicle)); | ||
|
@@ -60,9 +60,9 @@ GVAR(lastPlayerVehicle) = objNull; | |
}; | ||
// Don't add a new EH if the unit respawned | ||
if ((_player getVariable [QGVAR(firedEH), -1]) == -1) then { | ||
private _firedEH = _player addEventHandler ["FiredNear", LINKFUNC(firedNear)]; | ||
private _firedEH = _player addEventHandler ["FiredNear", {call (firedNear)}]; | ||
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||
_player setVariable [QGVAR(firedEH), _firedEH]; | ||
private _explosionEH = _player addEventHandler ["Explosion", LINKFUNC(explosionNear)]; | ||
private _explosionEH = _player addEventHandler ["Explosion", {call (explosionNear)}]; | ||
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||
_player setVariable [QGVAR(explosionEH), _explosionEH]; | ||
TRACE_3("added unit eh",_player,_firedEH,_explosionEH); | ||
}; | ||
|
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