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Only go for healing an unit if you are ready to move #4806

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@Skully71 Skully71 commented Jan 4, 2017

When merged this pull request will:

@PabstMirror PabstMirror added the kind/bug-fix Release Notes: **FIXED:** label Jan 4, 2017
@jonpas jonpas requested a review from BaerMitUmlaut January 16, 2017 11:31
@jonpas jonpas changed the title Only go for healing an unit if you are ready to move, fixes #4805 Only go for healing an unit if you are ready to move Jun 22, 2017
@jonpas jonpas added this to the 3.11.0 milestone Jun 22, 2017
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jonpas commented Jun 22, 2017

Wouldn't checking unitReady mean if a unit is issued a move order, they'd instead do that first and then come back to heal? Not sure if this is wanted.

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kymckay commented Aug 29, 2017

It would, I'm also not sure how this really fixes the issue as surely they'd still remain stopped until told to move again?

@jonpas jonpas modified the milestones: 3.11.0, 3.12.0 Sep 21, 2017
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Hello @Skully71! There has been no activity on this ticket for over a period of 57 days. I am automatically replying to let you know we will close this ticket within 1 week due to inactivity and consider this resolved.

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Hello @Skully71! We have detected no activity for 7 days on this ticket. We therefore assume that the original reporter has lost interest or the issue has been resolved.

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Hello @Skully71! There has been no activity on this ticket for over a period of 30 days. I am automatically replying to let you know we will close this ticket within 1 week due to inactivity and consider this resolved.

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Hello @Skully71! We have detected no activity for 7 days on this ticket. We therefore assume that the original reporter has lost interest or the issue has been resolved.

Since we have marked this ticket for deletion, we will be closing it.

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Hello @Skully71! There has been no activity on this ticket for over a period of 30 days. I am automatically replying to let you know we will close this ticket within 1 week due to inactivity and consider this resolved.

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Hello @Skully71! We have detected no activity for 7 days on this ticket. We therefore assume that the original reporter has lost interest or the issue has been resolved.

Since we have marked this ticket for deletion, we will be closing it.

If this has been closed in error, please create a comment below and we can reopen this issue. Note that you may need to provide additional information that was requested.

Thank you. 🤖

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jokoho48 commented Feb 7, 2018

@PabstMirror the Bot don't like it that you want this PR to be open

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thojkooi commented Jul 8, 2018

Has someone been able to test this?

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Handled in #6902

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PabstMirror commented Mar 31, 2019

Should be mostly fixed by

But i still don't know a good way to unlock a AI that has been issued a stop order by the command bar

[z2] joinSilent grpNull;  
[z2] joinSilent group player

will work, but group switching is a big mess I really don't want to have to use

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But i still don't know a good way to unlock a AI that has been issued a stop order by the command bar

z2 doFollow leader z2;

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no effect

@PabstMirror PabstMirror modified the milestones: Medical Rewrite, 3.13.0 Dec 30, 2019
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Medic gets "stuck" after ordering "Stop" or "Find cover"
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