2.0.7 - 1.20.1
Zepalesque
released this
20 Mar 02:45
·
382 commits
to 1.20.1
since this release
2.0.7 is here! With it finally comes the 1.19.2 port of the update, along with a variety of cool new features.
CHANGELOG:
+ Implemented a new alternative 'classic' variation of the Skyfields based on their implementation from before update 1.3, which can be enabled in the common config file
+ Implemented a system making the Aether's music have a shorter delay
+ Missing registries are now remapped, so updating from 1.3.4 to 2.0.7+ will no longer make you lose things (it is still recommended to reset the aether dimension however
+ Added a new advancement sound for defeating the Sun Spirit
+ Added two new flowers that spawn on the Gold Dungeon, called the Infernia and the Flareblossom
+ Switched to the finished new music track, made by Wurlette/Shimmer
+ [1.20.1] Added new sounds for the Aether: Genesis's clouds
+ [1.19.2] Added Dark Swets
+ [1.19.2] Added Trapped Skyroot Chests
* Updated to the Aether version 1.3.1
* Gummy Swets can now be crafted in the 2x2 inventory crafting grid and require 3 gel rather than 4
* Renamed Xaelia Flowers to the Xaelia Patch and retextured them
* Improved Blightshade particles
* Wisdom ring now uses emerald pallete without Deep Aether, and uses skyjade in its recipe with Deep Aether installed
* Swet ball retextures now redirect the model texture
* Refactors to a few particles
> Corrupted Vines now properly spawn in the Blight
> Fix to the Theratip texture
> Fixed the Airbound Cape texture
> Fixed Sentrite Brick Wall model issue
> Arm now swings properly when using the Solar Emblem
> Made a few blocks mineable with hoes