This is a small template project for Godot 4.1 that I've been using for some game jams. It was made with 3d games with hidden cursor (fps/3rd person) in mind. The menu is a bit annoying to work with at the moment.
A thing that causes stuttering in a godot game is when a shader is first used in a scene. Therefore, all draw passes and such that are used in particle systems that are not visible from the start could be put in the folder called "draw_passes" and they will be instantiated on the first frame and the deleted on the second frame, to some extent avoiding this kind of stutter.
There is an implementation for a http://dreamlo.com/ leaderboard. Go there and get your own if you want to use that feature.
Press ctrl + shift + alt + R to choose one or more SFX files. An AudioStreamRanzomizer will be created based on the selected files.