Skip to content

Settings and Features\Graphics Options

DCxDemo edited this page Apr 16, 2023 · 5 revisions

Settings and Features > Graphics Options

232232878-0265cfca-8705-4305-9d92-b3243a65bc10

Buffering

Changes the backbuffer count. Disables screen tearing at the cost of input lag. In terms of lag, 3x is better than 2x, but worse than 1x. Read more on Wikipedia: Multiple buffering

  • [0] Off (default) = One buffer is used
  • [1] Double = Two buffers are used
  • [2] Triple = Three screen buffers are used

MSAA Level

Changes the level of anti aliasing

  • 0 = Disabled(May greatly improve performance)
  • 1 = Automatically decide(Recommended)
  • 2 = 2x AA
  • 4 = 4x AA
  • 8 = 8x AA
  • 16 = 16x AA
  • Default: 1

Windowed

Allows to run the game in a windows. Also available via Alt+Enter hotkey.

  • Off (default?) = Fullscreen mode
  • On = Windowed mode

Texture Filtering (what method is used here? elaborate)

Toggle texture mipmaps and bilinear filtering, helps to smooth texture flickering in the distance, especially with high res texture mods. Original game doesn't generate mipmaps at all. Recommended to use with anisotropic setting maximized.

  • Off = Mipmaps Disabled, nearest neighbour filtering (Try if you have problem with blurry textures or lag issues)
  • On = Mipmaps enabled, bilinear filtering (Recommended for improved visuals) Requires restart

V-Sync

sync rendering to your screens refresh rate

  • On = VSync Enabled(Recommended if you see tearing or are using Sleep method in Fix Stuttering)
  • Off = VSync disabled
  • Default: Off

FPS Lock

Allows to lock FPS to a custom value.

  • Default: 60

Stutter fix

The original game uses imprecise time calculations, causing a small stutter every 2 seconds or so. This setting tries to fix stuttering by changing the mainloop timer. Different approaches may have different effect on CPU and gameplay.

  • 0 = Work as original(not recommended)
  • 1 (default) = Exact - will use timer loop to get exactly 60 fps(May sometimes drop slightly below 60)
  • 2 = Hybrid - will use hybrid between loop and sleep(May be slow on some hardware, if you go debugmode and see ”use exact” in console then use Exact or Sleep)
  • 3 = Sleep - will use estimated sleep to get ~63 fps(may drop to way below 60 if you loose focus in windowed mode, if it’s an issue use Exact or Hybrid, it’s highly recommended to enable VSync if using this method)