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Front-end implementation of Ultimaker/Uranium#714.
(See also this discussion Ultimaker/Uranium#664.)
Due to technical details (see the link above), meshes ranged by index are now rendered by specifying the range of vertex-indices in the shaders, rather than specifying the element range beforehand. (Manually, as
gl_primitiveID
couldn't be used because of the legacy support... also this gives more control, potentially.)Potential bonus:
Also not in this PR (yet?):