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Graphic Buffers Update #10188

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Commits on Jul 25, 2021

  1. Handle render-range in shader.

    Instead of re-uploading the mesh each time the range changes, handle the range in the shaders with the new draw-range parameters. This does however, mean the range has to be in vertices, not in elements. This necessitates some changes to the simulation-view, and some added bits deeper in the base code. Mainly, since each time the type of a line changes, there is an extra vertex, there needs to be a type-change count available to get from 'paths' to range indices.
    bremco committed Jul 25, 2021
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