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The core movement code has been added in sprint one however a controller needs to be made to control which state the player is currently in. The player should only be in one state at a time.
Currently the player can be in multiple movement states. e.g. The player can be in a sprinting and jumping state. With the current code it is difficult to add player animations as you can be in multiple movement states.
Description
The core movement code has been added in sprint one however a controller needs to be made to control which state the player is currently in. The player should only be in one state at a time.
Currently the player can be in multiple movement states. e.g. The player can be in a sprinting and jumping state. With the current code it is difficult to add player animations as you can be in multiple movement states.
Milestones
Goal 1 - State Management (Ticket #51) (@BasJW)
Goal 2 - Create Animations (Ticket #53) (@paulchoi610, @ShahM1h1r)
Goal 3 - Implement Animations (Ticket #59) (@SirAardvark)
Goal 4 - Refactor KeyboardPlayerInputComponent & Sprint Functionality (Ticket #61) (@BasJW)
Documentation
KeyboardPlayerInputComponent & Player Sprint Refactor
Player State Manager
...
Members
Sebastian (@BasJW)
Paul (@paulchoi610)
Mihir (@ShahM1h1r )
Justin (@SirAardvark ) (Justin Aavik)
Kevin(@Dollar0712 ) (Kaipeng Zhang)
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