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Task: Player State Management Feature: Updated Movement Controller for Animations #46
This task regards implementing a manager for the current play state. Since the player can now sprint and jump whilst being at different health intervals, there are many different 'states' a player can be in. As such, a new PlayerStateComponent class will be made for this purpose. This new class will help manage what animation should be triggered based upon what actions the player is performing.
Milestones
Create wiki page - Sep 8
Make the new component class - Sep 9
Determine enum names and values for states - Sep 10
Implement logic for determining which state the player is in - Sep 11
Description
Task: Player State Management
Feature: Updated Movement Controller for Animations #46
This task regards implementing a manager for the current play state. Since the player can now sprint and jump whilst being at different health intervals, there are many different 'states' a player can be in. As such, a new
PlayerStateComponent
class will be made for this purpose. This new class will help manage what animation should be triggered based upon what actions the player is performing.Milestones
Completion Deadline: Sep 14
Documentation
Relevant wiki page
Member
Sebastian (BasJW)
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