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SoundService #66

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5 of 6 tasks
neo-take-lucy opened this issue Sep 14, 2021 · 0 comments
Open
5 of 6 tasks

SoundService #66

neo-take-lucy opened this issue Sep 14, 2021 · 0 comments
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team 4 Assigned to Team 4

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@neo-take-lucy
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neo-take-lucy commented Sep 14, 2021

aligning with previous engine naming conventions, the sound service will accept requests to play sound effects from entities, music statically (based on current world state) and add some small effects to audio based on game events (i.e. when the player is close to giant).

~ functionality

  • write class
  • refactor current sfx to send requests to service
  • fix music to only play 1 track at a time
  • allow music to be statically changed from terminal

~extras

  • add mild effects to audio
  • have effects be triggered by a cue
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