You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
aligning with previous engine naming conventions, the sound service will accept requests to play sound effects from entities, music statically (based on current world state) and add some small effects to audio based on game events (i.e. when the player is close to giant).
~ functionality
write class
refactor current sfx to send requests to service
fix music to only play 1 track at a time
allow music to be statically changed from terminal
~extras
add mild effects to audio
have effects be triggered by a cue
The text was updated successfully, but these errors were encountered:
aligning with previous engine naming conventions, the sound service will accept requests to play sound effects from entities, music statically (based on current world state) and add some small effects to audio based on game events (i.e. when the player is close to giant).
~ functionality
~extras
The text was updated successfully, but these errors were encountered: