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Enemy Proficiency: Adding some things to the current enemies as well as some quality of life stuff such as, death animations, animations for the fire spirit, knockback to the player, improve movement and the current collision hitboxes.
Sound: Creating a soundboard for the game with background music to make the game more immersive to play and have related sound effects for the actions and state of the game.
RagEdit: Create a tutorial for ragedit so multiple people can create their own slices of levels to see in the game as well as have a drop down box to select what world type the creator wants their level to be selected in. As well as other quality of life things to help things become easier as the game progresses
Dependencies
Talking amongst the teams is critical. We need to conference with Team 2 to discuss the generation, Team 1 to discuss the player and how to manipulate the entity through the AreaManager, and all teams to discuss spritework and seamless integration into the final product.
Please link subtasks and milestones to this feature ticket. There is also a big difference between the number of tasks listed here and the Team 4 column in the studio project board. Have some things been taken out?
Description
Feature: Enemy Proficiency + Sound + RagEdit
Dependencies
Talking amongst the teams is critical. We need to conference with Team 2 to discuss the generation, Team 1 to discuss the player and how to manipulate the entity through the AreaManager, and all teams to discuss spritework and seamless integration into the final product.
Milestones
List of steps that need to be completed for this task.
Completion Deadline: Oct. 5th
Documentation
Member
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