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Feature: Disposal fireballs, Death animation, Sound changes
Disposal fireballs: Currently the fireballs shot from the fire spirit aren't disposing once they have finished their task. So the idea is to dispose of the fireballs once the velocity hits 0
Sound: A sound service is going to be created for the game, to benefit the music being played. This is to help so the music isn't being played over each other and a library of music can be inserted and played autonomously.
Death animation: The fire spirit's death animation was bugging at the end of the last sprint. The idea is to fix it and ensure that all enemies have death animations and are working as intended.
Update Spike art: The current spike art in the game is not proportional to the platforms in the game. The idea is to either scale the current spikes art to fit the platforms or create a new set of spikes.
Fix gravity on skeleton: The skeleton is currently flying once it steps off a platform that is raised from the floor of the game. This isn't meant to be intended so the gravity needs to be fixed so it doesn't start flying around.
Dependencies
Talking amongst the teams is critical. We need to conference with Team 2 to discuss the generation, Team 1 to discuss the player and how to manipulate the entity through the AreaManager, and all teams to discuss spritework and seamless integration into the final product.
Description
Feature: Disposal fireballs, Death animation, Sound changes
Dependencies
Talking amongst the teams is critical. We need to conference with Team 2 to discuss the generation, Team 1 to discuss the player and how to manipulate the entity through the AreaManager, and all teams to discuss spritework and seamless integration into the final product.
Milestones
List of steps that need to be completed for this task.
Completion Deadline: Oct. 19th
Documentation
Member
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