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Change: Remove second Point Defense Laser from USA King Raptor and halve reload time of single Point Defense Laser #1555
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For anyone wondering what the implications of this change are, here's a simple demonstration:
RAPS.mp4
If rockets arrive at a uniform rate (1 rocket per 125ms), then the deflection rate remains identical. But if two rockets come in at once (2 rockets per 250ms), then a single PDL cannot immediately take out both, as it has to reload after deflecting the first one.
Essentially, rockets are more effective when grouped together.
That is most beautiful illustration. |
250 ms translates to 266 ms, and 125 ms translates to 133 ms. |
wow sick illustration, looks like a lot of work. |
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This change needs to be tested in match. |
Can someone test this in match or test map please? |
I'd like to test this with Exile, Air Mirror 1v1, I'll be available tomorrow at evening |
This needs testing. |
It'll be pretty hard to tell the difference. The real test will be when the single PDL's |
I'd like to assign myself to all the pulls that I need to test later if that's ok, |
This needs test. |
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This will never be tested so we can go ahead without test. |
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…lve reload time of single Point Defense Laser
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Documentation added. Description updated. Rationale text added. Should be good. |
what happens if a raptor targets an enemy raptor? |
Probably should decrease severity to Minor. |
Before all missiles deflected I think, not the case anymore I don't think? |
I understand that taking too long to get tests going is getting in the way, but i do feel like that it's highly necessary to test changes like this to have a stronger rationale that people can read and understand, and will also give is more insight, also i think it would help us a lot to not lose these untested changes with all the other changes. The problem is i couldn't find anyone to test with at the time, and now I can't anymore as I'm too busy, and I'll be away for several weeks from now at the very least, but when i do get back: I'd like to keep myself assigned for now, and restore the Branch later for testing when i can test, then remove it again. |
The change is in main branch. It can be tested in main branch. |
I know, but i will probably lose track of this and forget to test this, i usually keep track of my tests on my assignments |
This change removes one PDL (Point Defense Laser) module with a reload time of 266 ms from the USA Airforce King Raptor and halves the reload time of the remaining single PDL module to 133 ms. The overall reload time is the same, but the reduced PDL module count allows for a volley of two rockets instead of three rockets to break through the PDL onto the King Raptor. This is a nerf for Airforce General.
Likewise, the Boss King Raptor now also has the same PDL module with a reload time of 133 ms instead of just one PDL module with a reload time of 266 ms. This is a buff for Boss General.
Rationale
USA Airforce is the best General in the game. Originally, the Airforce King Raptor is very effective in defending against enemy missiles. USA opponents typically struggle to take out King Raptors even with respectable amounts of missiles. With this change it will be a bit easier to combat King Raptors with missiles and take a bit off the edge of Airforce General, without reducing the effectiveness of the King Raptor to engage in typical attacks.
The King Raptor was likely never meant to have 2 PDL modules, which is evident by the small mistake in one of the two PDL modules of the Airforce King Raptor and the Boss King Raptor only owning one PDL module.