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Reduce effectiveness of USA Airforce Point Defense Laser #638
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There are no means by which the |
Interesting. Is there a way to target one specific unit only with such approach? Overwhelming PDL would mean that it also affects nearby units with PDL, and not just one. Whether that is good or bad, is difficult to say now. |
It can be made to work similarly to Laser Lock - only one unit at a time. And yes, it would indeed affect other sources of PDL, unless we give this dummy projectile an exclusive KINDOF that is only valid for
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That is good yes. This way we could have this ability work only for Chinook + King Raptor, but not for Avenger. I guess the overpowering approach is ok. It would also give visual confirmation by triggering PDL Zaps. Would that be something you could implement a prototype for hanfield? |
Yeah I could, shouldn't be too difficult. |
Why not just reduce the King Raptors PDL delay between shots, or give it a clip? |
That was done in Community Patch "1.06" and it was not so well received, because it changes PDL strength fundamentally. |
And creating a specific weapon to deal with this specific issue for only one faction is better? |
We don't know. Can be tested. |
1.06's method can also be tested and adjusted, nobody said we should reduce the delay to the same amount as them EDIT: It is the simplest and most elegant solution |
Whilst the new ability does bring out new micro possibilities, I'd prefer a reduction in speed time as Zeke has said (if we go down this route), tbh you don't need to reduce it a lot to make a bigger impact. Not saying it would be perfectly balanced by reducing the speed by 10%/20% but you'd see the difference quite quickly. |
I added that as Proposal 2 on the opening post. Note that PDL rate change will affect all matchups and not just USA matches, which can be desirable or not. |
That is a true point. |
IIRC, the King Raptor has flares as well, so it's not like making the laser a bit slower is gonna drop its performance that sharply. I could be wrong though |
The issue with making PDL weaker is that strength is taken away, which is generally seen unfavourably as opposed to adding strengths. |
One thing many ppl seem to forget is that PDL is a pure bonus strength, something air doesn't rely on, without it the faction would still perform statistically better in any matchup (except vs Tank) than the other USA's, because it has more pros like better Genpowers and strong Air units. Obviously we want to keep PDL's because there are fun and nostalgic factors involved. Reason why moving PDL's to SWG is probably not going to be accepted (I wouldn't either). Imo this makes weakening PDL's an acceptable option, because in any form or shape it's still an advantage that other USA's don't have. I think it's about finding a balance where PDL's offer some decent protection but can't cancel out enormous volumes of rockets like currently the case (e.g. completely cancelling out Tech RPG harassment from GLA). |
Why is this a proposal? Also, if the main issue is America not being able to counter AirF Gen PDLs properly, perhaps one solution would be to make the Avenger available earlier albeit with its other abilities (PDL and laser pointer) locked behind a Strategy Center upgrade. You know, maybe make some of the other existing units more viable, rather than jumping straight to adding new stuff. Another, possibly unpopular definitely controversial, idea would be to replace the Humvee TOW missile upgrade with a laser cannon upgrade instead. The Humvee does have the voices for it from an unused Humvee Laser Cannon Upgrade for Townes. In this way the humvee can act as an early game non-missile AA weapon for USA and also potentially a counter for China ECM tanks. |
The proposals were added because they were mentioned in a discussion thread on gamereplays.org https://www.gamereplays.org/community/1.04+_Balance_Changes_Debate._Alternative_ideas-t1059356.html |
Proposal 1: Introducing a special ability for the sole purpose of countering a single unit is a complicated and messy approach to an otherwise simple problem. It seems as if the two abilities would be mechanically identical but required for different targets, which is unnecessary, counterintuitive and poor design. Would also be highly controversial. Proposal 2: Should be to increase the reload time. This is the most simple, effective and likely least controversial solution. It must be noted that this change would not affect all match-ups in the same way, and would primarily make the lives of other USAs (who mostly rely on rockets for anti-air) much easier. There is also a lot of flexibility here, such as increasing PDL reload time while also reducing damage received by rockets. Proposal 3: It is not clean design to dish out arbitrary Air Force bonuses to other factions as compensation for those bonuses being too strong. This would be very controversial. Proposal 4: Not a bad idea, but is a rather big change to to a problem that can be solved in much simpler and subtler ways. If an upgrade was going to be added, I'd suggest essentially replacing the Laser Missiles upgrade and having the upgrade in the airfield instead. Very controversial. Proposal 5: This is not only more complicated (you'd need an entirely new missile type in addition to The main frustration for players is having King Raptors continuously flying care-free over their bases and hitting their chinooks / buildings with no effective counterplay. This is largely due to the lack of risk that King Raptors face against other USA factions. Players need at least half a dozen synchronised tow missile humvees just to hit one raptor, and missile defender rockets are too slow as raptors fly past. Reducing the PDL's rate of fire would increase the risk of flying over rocket-based weaponry, and would give opponents a more effective counter against them. It would also increase the amount of skill required of Air Force players in micromanaging their raptors' flight paths to avoid rocket-heavy areas, rather than simply targeting a chinook and forgetting about them, as currently happens. The King Raptor has two PDL modules assigned to it in the game data, each with a 250ms reload time, as shown below. It would be a good idea to simply remove one of them and then tweak the other one accordingly. Even just removing one and halving the reload time of the other PDL would make a big difference, as it would reduce the raptor's ability to deflect groups of rockets while still maintaining the same deflection rate.
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Besides firerate/reload time another proposal in the Discord is tweaking missile health values per missile type so that it takes multiple zaps to take out certain missiles. |
Increasing MD missile health seems fine to me, though I still feel the KR's PDL should still be nerfed in some way, either by removing the second PDL, or slightly increasing their scan rate/reload time |
Can you also reduce the PDL damage from the KR? Downside is that you immediately make them 50% worse vs every type of missile then? |
Make Projectiles from Missile Defender more resistant to PDL would my approach be. Whatever you do, MDs shall be laserlock with this one button which is ingame. |
Proposal 5 Make Projectiles from Missile Defender immune to PDL. Strengthens USA vs Airforce. |
Proposal 4 + Proposal 6 read interesting to me. King Raptors en masse are indistructible against rockets. Nerfing King Raptor PDL and moving PDL for both Chinook and Raptor to a new Upgrade will give all armies a better fighting chance against Airforce in both early and late game. |
3 new proposals have been added. |
If there is a way to make it work properly, Proposal 10 is good. Otherwise, I'm still sticking with Proposal 2 + CMs armor upgrade for KRs. Personally, I would go with an edited version of Proposal 9: Give AirF Gen CMs at the start (armor + flares), then replace his CMs upgrade with a PDL upgrade which further increases anti-missile defense and brings it back to OP ZH status |
The risk of more armor for King Raptor is that Quads, Gattlings and Avengers will need longer to kill them, which can have undesired consequences in these battle scenarios. On the other hand, if missiles can help damage King Raptor more, then it may be ok. It is not clear to me. |
Perhaps we can get some people to test it and see |
Discord talking points regarding Proposal 10"Make PDL a special ability like laser lock" PDL is one of the fundamental reasons why Airforce is overpowered, because rocket weapons make up a large portion of faction firepower. And Airforce can maneuver to be practically invincible against rockets. Original PDL setup
Proposed PDL Ability setup
When PDL Ability is used
When PDL Ability is not used
When can PDL Ability be used
Duration and CooldownPDL Ability likely would need to last a few seconds and then cooldown a few seconds to become a utility for tactical timing. If the cooldown was too short, then it could just be spammed roboticly with hotkey and lose its meaning. During cooldown, PDL is turned off. Prolonged PDL battles are no longer easily possible. For example King Raptors cannot simply circle above Stinger Sites zapping everything forever. Or King Raptors cannot be parked on Airfields while Rocket men shoot onto them. It would however be possible to enable PDL Ability on half the units in a group, and then enable the Ability on the other half while the first half cools down.
Criticism[1] Five points raised by Stubbjax
[2] xezon answer to Stubbjax
[3] Stubbjax answer to xezon
[4] xezon answer to Stubbjax
[5] Stubbjax answer to xezon
[6] xezon answer to Stubbjax
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2 new Proposals added. |
I implemented proposals 5, 6 and 7. I also tried to implement proposal 4. I was successful in making the PDL an upgrade for the King Raptor (and Stealth Fighter and Aurora), but I was unable to get it to work for Chinooks. This is because the implementation requires a HelixContain module. This module conflicts with the ChinookContain module. Having both overwrites one or the other. And without ChinookContain module, the Chinook can no longer collect supply or transport units. This means that proposal 4, as well as 9 and 11 are not feasible without engine changes. |
You can make the upgrade/ability spawn an invisible drone that has a wander distance of 1 to follow the chinook very closely and add the PDL there, that's what mods usually do. |
Proposal 13 is applied. |
So King Raptor is now a little bit easier to deal with by all factions. Anything else we would like to do? |
This is heavily reliant on the PDL testing results, but from reading through the proposals, i don't think we need anything else for now, we can go back if proposal 13 was not satisfactory. |
Wow, good work on number 13, well done. |
Anyone available in 1 hour to test? |
Today? :D |
I suggest arrange tests in Discord. GitHub is not ideal for adhoc meet ups. |
Explore feature for countering USA Airforce Point Defense Laser (PDL).
Proposal 1
Add a new laser lock mode to USA Missile Defender, that works similar to traditional laser lock, but instead of sending damaging rockets it will just fire alot of dummy bullets to overwhelm the PDL ability of the targeted aircraft and/or vehicle. With such feature, USA can try to combine targeting and attacking Missile Defenders to combat against USA Airforce units. Strengthens USA vs Airforce and Avengers.
Proposal 2
Increase the USA Airforce PDL reload time to reduce its effectiveness.
> Weakens Airforce against all factions.
Proposal 3
Add PDL to SWG Chinooks, and maybe make them as cheap as AFG Chinooks too.
> Strengthens SWG against all factions.
Proposal 4
Make USA Airforce Chinook and King Raptor PDL an upgrade from the Strategy Center.
> Weakens Airforce against all factions in early game. Combat Chinook rushes and fast King Raptors are no longer as difficult to stop.
Proposal 5
Make Projectiles from Missile Defender immune to PDL.
> Strengthens USA vs Airforce and Avengers.
Proposal 6
King Raptor has two PDL modules assigned and is twice as affective as Chinook. Remove one of them and tweak the remainders desired effectiveness.
> Weakens Airforce against all factions.
Proposal 7
Make Projectiles from USA Missile Defender more resistant to PDL, so they take more zaps to be destroyed.
> Strengthens USA against Airforce and Avengers
Proposal 8
Make Projectiles from all Rocket Men more resistant to PDL, so they take more zaps to be destroyed.
> Strengthens all factions against Airforce and Avengers
Proposal 9
Activate Aircraft PDL only after purchasing the Countermeasures Upgrade in the Airfield. Remove traditional countermeasures flares if required. Note: Countermeasures Upgrade does not apply Armor boost on King Raptor unlike normal Raptor.
> Weakens Airforce against all factions in very early game. Combat Chinook rushes and fast King Raptors are no longer as difficult to stop.
Proposal 10
Make PDL a special ability like laser lock is a special ability of USA Missile Defenders. When PDL icon is pressed that unit activates its PDL ability for X seconds. After X seconds passed it will cooldown for Y seconds until it can be activated again.
> Weakens Airforce against all factions. Increases skill requirements to master Airforce.
Proposal 11
Make PDL an unit upgrade like the Helix Gattling upgrade for a fair price. Applicable to Chinook, Combat Chinook or King Raptor or all of them.
> Weakens Airforce against all factions.
Proposal 12
Have Projectiles from Missile Defender inflict more damage to USA Airforce Aircraft.
> Strengthens USA vs Airforce.
Proposal 13 APPLIED
Remove 1 PDL Module from King Raptor and halve ReloadTime of the remaining one. This would allow a volley of two rockets instead of three rockets to break through the PDL onto the King Raptor.
> Weakens Airforce against all factions.
Proposal 14
Same as Proposal 10, but spawn a drone with PDL for the duration of the Ability.
> Weakens Airforce against all factions. Increases skill requirements to master Airforce.
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