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Fix: Vanilla China Outposts Missing Detection Effect; Non-Vanilla Chi…
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…na Outposts Missing Detection Sound Effect (#349)
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commy2 authored Sep 16, 2021
1 parent 6b9245e commit e8f40fd
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Showing 5 changed files with 22 additions and 10 deletions.
2 changes: 1 addition & 1 deletion Patch104pZH/Design/Tasks/commy2_tasks.txt
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Expand Up @@ -125,7 +125,7 @@ https://github.com/commy2/zerohour/issues/97 [NOTRELEVANT][NPROJECT] Infantry G
https://github.com/commy2/zerohour/issues/96 [IMPROVEMENT][NPROJECT] Vanilla China Troop Crawlers Missing Detection Effect
https://github.com/commy2/zerohour/issues/95 [IMPROVEMENT][NPROJECT] Inconsistent Outpost Geometry
https://github.com/commy2/zerohour/issues/94 [DONE][NPROJECT] Tank And Nuke Outposts Fail To Attack Buildings
https://github.com/commy2/zerohour/issues/93 [IMPROVEMENT][NPROJECT] Vanilla China Outposts Missing Detection Effect
https://github.com/commy2/zerohour/issues/93 [DONE][NPROJECT] Vanilla China Outposts Missing Detection Effect
https://github.com/commy2/zerohour/issues/92 [REJECTED][NPROJECT] Speaker Tower Sufficient For Player Survival
https://github.com/commy2/zerohour/issues/91 [MAYBE] Flashbangs Can Clear Mines
https://github.com/commy2/zerohour/issues/90 [NOTRELEVANT][NPROJECT] Jarmen Kell Can Snipe Landed Chinooks And Helixes
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9 changes: 6 additions & 3 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaVehicle.ini
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Expand Up @@ -2656,16 +2656,19 @@ Object ChinaVehicleListeningOutpost
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 50
End

; Patch104p @bugfix commy2 13/09/2021 Fix detection effect (a red grid) missing from vanilla China Outpost.

Behavior = StealthDetectorUpdate ModuleTag_03
DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec)
DetectionRange = 300 ;John, enable this for independant balancing!
CanDetectWhileGarrisoned = No ;Garrisoned means being in a structure that you units can shoot out of.
CanDetectWhileContained = No ;Contained means being in a transport or tunnel network.
PingSound = IRPing
LoudPingSound = IRPingLoud
;;;IRParticleSysName = IRDetectSonar
;;;IRBrightParticleSysName = IRDetectSonarBright
;;;IRGridParticleSysName = IRDetectGrid
; IRParticleSysName = IRDetectSonar
; IRBrightParticleSysName = IRDetectSonarBright
IRGridParticleSysName = IRDetectGrid
IRBeaconParticleSysName = IRLenzflare
IRParticleSysBone = IRFX
End
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Expand Up @@ -15675,13 +15675,16 @@ Object Infa_ChinaVehicleListeningOutpost
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 50
End

; Patch104p @bugfix commy2 13/09/2021 Enable detection sound effect used by vanilla Outpost.

Behavior = StealthDetectorUpdate ModuleTag_03
DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec)
DetectionRange = 300 ;Dustin, enable this for independant balancing!
CanDetectWhileGarrisoned = No ;Garrisoned means being in a structure that you units can shoot out of.
CanDetectWhileContained = No ;Contained means being in a transport or tunnel network.
; PingSound = IRPing
; LoudPingSound = IRPingLoud
PingSound = IRPing
LoudPingSound = IRPingLoud
; IRParticleSysName = IRDetectSonar
; IRBrightParticleSysName = IRDetectSonarBright
IRGridParticleSysName = IRDetectGrid
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7 changes: 5 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -4763,13 +4763,16 @@ Object Nuke_ChinaVehicleListeningOutpost
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 50
End

; Patch104p @bugfix commy2 13/09/2021 Enable detection sound effect used by vanilla Outpost.

Behavior = StealthDetectorUpdate ModuleTag_03
DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec)
DetectionRange = 300 ;Dustin, enable this for independant balancing!
CanDetectWhileGarrisoned = No ;Garrisoned means being in a structure that you units can shoot out of.
CanDetectWhileContained = No ;Contained means being in a transport or tunnel network.
; PingSound = IRPing
; LoudPingSound = IRPingLoud
PingSound = IRPing
LoudPingSound = IRPingLoud
; IRParticleSysName = IRDetectSonar
; IRBrightParticleSysName = IRDetectSonarBright
IRGridParticleSysName = IRDetectGrid
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7 changes: 5 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -4899,13 +4899,16 @@ Object Tank_ChinaVehicleListeningOutpost
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 50
End

; Patch104p @bugfix commy2 13/09/2021 Enable detection sound effect used by vanilla Outpost.

Behavior = StealthDetectorUpdate ModuleTag_03
DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec)
DetectionRange = 300 ;Dustin, enable this for independant balancing!
CanDetectWhileGarrisoned = No ;Garrisoned means being in a structure that you units can shoot out of.
CanDetectWhileContained = No ;Contained means being in a transport or tunnel network.
; PingSound = IRPing
; LoudPingSound = IRPingLoud
PingSound = IRPing
LoudPingSound = IRPingLoud
; IRParticleSysName = IRDetectSonar
; IRBrightParticleSysName = IRDetectSonarBright
IRGridParticleSysName = IRDetectGrid
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