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Change unit prices and times according to latest test feedback (#627)
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Jundiyy authored Dec 10, 2021
1 parent 56437ef commit 8913b05
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Showing 14 changed files with 48 additions and 40 deletions.
22 changes: 15 additions & 7 deletions Patch104pZH/Design/Changes/game_balance.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@
| Land Mines | | | 20.000 | 16.000 |
| Neutron Mines | 500 | 400 | 25.000 | 16.000 |
| Overlord Gattling Cannon | 1200 | 1000 | | |
| Helix Gattling Cannon | 1200 | 1000 | | |
| Internet Centre | 2500 | 1750 | | |
| Satellite Hack One | 1000 | 800 | | |
| Satellite Hack Two | 2500 | 1200 | | |
Expand Down Expand Up @@ -43,19 +44,19 @@
| Listening Outpost | | | 15.000 | 14.000 |
| Troop Crawler | 1400 | 1200 | | |
| Inferno Cannon | 900 | 800 | | |
| Nuke Cannon | 1600 | 1400 | 20.000 | 18.000 |
| Helix | 1500 | 1400 | | |
| Helix | 1500 | 1450 | | |

### Infantry China

| ___________ Object ___________ | Old price ($) | New price ($) | Old time (s) | New time (s) |
|--------------------------------|--------------:|--------------:|-------------:|-------------:|
| Para Drop | | | 240.000 | 210.000 |
| Hacker | 625 | 600 | 20.000 | 17.500 |
| Mig | 1200 | 1350 | | |
| Mig | 1200 | 1300 | | |
| Helix | | | 20.000 | 25.000 |
| Inferno Cannon | 1100 | 1000 | 15.000 | 14.000 |
| Nuke Cannon | 1600 | 1400 | 20.000 | 18.000 |
| ECM Tank | 900 | 850 | | |
| Assault Troop Crawler | | | 25.000 | 26.000 |

### Nuke China

Expand Down Expand Up @@ -84,6 +85,7 @@
| Black Lotus | 1875 | 1500 | | |
| Hacker | 780 | 550 | 20.000 | 15.000 |
| Listening Outpost | 950 | 900 | 15.000 | 14.000 |
| ECM Tank | 800 | 750 | | |
| Mig | 1600 | 1500 | 12.000 | 10.000 |
| Helix | | | 25.000 | 20.000 |

Expand All @@ -96,7 +98,7 @@ Composite Armour now gives 25% HP (fixed for all units)
| Composite Armour | 2000 | 1750 | | |
| Paradrop | | | 240.000 | 150.000 |
| AirField | 1000 | 800 | | |
| Pathfinder | 600 | 900 | 10.000 | 15.000 |
| Pathfinder | 600 | 1500 | 10.000 | 20.000 |
| Flashbang | | | 30.000 | 25.000 |
| TOW Missile | 800 | 1000 | | |
| Sentry Drone Gun | 1000 | 500 | 30.000 | 10.000 |
Expand Down Expand Up @@ -126,7 +128,8 @@ Composite Armour now gives 25% HP (fixed for all units)
| Carpet Bomb | | | 240.000 | 360.000 |
| Patriot | 1000 | 750 | | |
| Chinook | 950 | 1200 | | |
| Combat Chinook | | | 25.000 | 30.000 |
| Combat Chinook | 1200 | 1800 | 25.000 | 30.000 |
| King Raptor | 1100 | 1200 | 20.000 | 23.000 |
| Sentry Drone | 850 | 500 | 10.000 | 8.000 |

### Laser USA
Expand All @@ -148,6 +151,7 @@ Composite Armour now gives 25% HP (fixed for all units)
| Cold Fusion Reaction | 900 | 800 | | |
| Advanced Control Rods | 500 | 600 | 30.000 | 25.000 |
| Humvee | 850 | 800 | | |
| Avenger | 2000 | 1750 | | |
| Sentry Drone | 1000 | 500 | 10.000 | 8.000 |
| Tomahawk | 1400 | 1200 | | |
| Raptor | 1400 | 1100 | | |
Expand All @@ -163,7 +167,6 @@ Composite Armour now gives 25% HP (fixed for all units)
| BioBomb | 500 | 300 | | |
| HighExplosiveBomb | 500 | 400 | | |
| FortifiedStructures | 1000 | 1500 | | |
| Scud Launcher | | | 15.000 | 14.000 |

### GLA

Expand All @@ -183,10 +186,15 @@ Composite Armour now gives 25% HP (fixed for all units)
| Anthrax Gamma | 1500 | 2000 | | |
| Rebel Ambush | | | 240.000 | 300.000 |
| Demo Trap | 600 | 400 | 8.000 | 5.000 |
| Tunnel Network | | | 30.000 | 33.000 |
| Tunnel Network Sell Price | 100 | 50 | | |
| Angry Mob | 800 | 1000 | | |
| Rebel | 200 | 300 | | |
| RPG | 300 | 350 | 10.000 | 11.000 |
| Technical | 500 | 600 | | |
| Bomb Truck | 1200 | 1100 | 15.000 | 12.000 |
| Scud Launcher | 1200 | 1000 | | |
| Battle Bus | 1100 | 1200 | | |
| Radar Van | 550 | 500 | | |
| Combat Cycle | 550 | 450 | | |

Expand Down
12 changes: 6 additions & 6 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -4598,8 +4598,8 @@ Object AirF_AmericaInfantryPathfinder
Object = AirF_AmericaBarracks
Science = SCIENCE_Pathfinder
End
BuildCost = 900
BuildTime = 15.0 ;in seconds
BuildCost = 1500 ;600
BuildTime = 20.0 ;10.0 ;in seconds

ExperienceValue = 40 40 60 80 ;Experience point value at each level
ExperienceRequired = 0 50 100 200 ;Experience points needed to gain each level
Expand Down Expand Up @@ -17679,8 +17679,8 @@ Object AirF_AmericaVehicleChinook
TransportSlotCount = 0 ;how many "slots" we take in a transport (0 == not transportable)
VisionRange = 300.0
ShroudClearingRange = 600
BuildCost = 1200
BuildTime = 30.0 ;in seconds
BuildCost = 1800 ;1200
BuildTime = 30.0 ;25.0 ;in seconds
Prerequisites
Object = AirF_AmericaWarFactory
End
Expand Down Expand Up @@ -17950,8 +17950,8 @@ Object AirF_AmericaJetRaptor
DamageFX = None
End

BuildCost = 1100
BuildTime = 20
BuildCost = 1200 ;1100
BuildTime = 23 ;20
ExperienceValue = 75 75 125 175 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
IsTrainable = Yes ;Can gain experience
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1788,8 +1788,8 @@ Object AmericaInfantryPathfinder
Object = AmericaBarracks
Science = SCIENCE_Pathfinder
End
BuildCost = 900
BuildTime = 15.0 ;in seconds
BuildCost = 1500 ;600
BuildTime = 20.0 ;10.0 ;in seconds

ExperienceValue = 40 40 60 80 ;Experience point value at each level
ExperienceRequired = 0 50 100 200 ;Experience points needed to gain each level
Expand Down
14 changes: 7 additions & 7 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -12392,8 +12392,8 @@ Object Chem_GLAInfantryTunnelDefender
; Prerequisites
; Object = Chem_GLATunnelNetwork
; End
BuildCost = 300
BuildTime = 5.0 ;in seconds
BuildCost = 350 ;300
BuildTime = 5.5 ;5.0 ;in seconds

ExperienceValue = 20 20 40 60 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
Expand Down Expand Up @@ -17904,7 +17904,7 @@ Object Chem_GLAVehicleScudLauncher
DamageFX = TankDamageFX
End
BuildCost = 1000
BuildTime = 14.0 ;in seconds
BuildTime = 15.0 ;in seconds
VisionRange = 180
ShroudClearingRange = 300
Prerequisites
Expand Down Expand Up @@ -19695,7 +19695,7 @@ Object Chem_GLAVehicleBattleBus
DamageFX = StructureDamageFXNoShake
End

BuildCost = 1100
BuildCost = 1200 ;1100
BuildTime = 15.0 ;in seconds
VisionRange = 150 ; Used in attack move targeting
ShroudClearingRange = 200
Expand Down Expand Up @@ -20280,8 +20280,8 @@ Object Chem_GLATunnelNetwork
Object = Chem_GLABarracks
End
BuildCost = 800
RefundValue = 100 ; With nothing (or zero) listed, we sell for half price.
BuildTime = 15.0 ; in seconds
RefundValue = 50 ;100 ; With nothing (or zero) listed, we sell for half price.
BuildTime = 16.5 ;15.0 ; in seconds
EnergyProduction = 0
VisionRange = 200.0 ; Shroud clearing distance
ShroudClearingRange = 200
Expand Down Expand Up @@ -21165,7 +21165,7 @@ Object Chem_GLAInfantryRebel
Prerequisites
Object = Chem_GLABarracks
End
BuildCost = 200
BuildCost = 300 ;200
BuildTime = 5.0 ;in seconds

ExperienceValue = 25 30 35 45 ;Experience point value at each level
Expand Down
2 changes: 1 addition & 1 deletion Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaAir.ini
Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ Object ChinaVehicleHelix
TransportSlotCount = 0 ;how many "slots" we take in a transport (0 == not transportable)
VisionRange = 200.0
ShroudClearingRange = 600
BuildCost = 1400
BuildCost = 1450 ;1500
BuildTime = 20.0 ;in seconds
Prerequisites
Object = ChinaAirfield
Expand Down
4 changes: 2 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaVehicle.ini
Original file line number Diff line number Diff line change
Expand Up @@ -1586,8 +1586,8 @@ Object ChinaVehicleNukeLauncher
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 1400
BuildTime = 18.0 ;in seconds
BuildCost = 1600
BuildTime = 20.0 ;in seconds
VisionRange = 180
ShroudClearingRange = 350
Prerequisites
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -19251,7 +19251,7 @@ Object Demo_GLAVehicleScudLauncher
DamageFX = TankDamageFX
End
BuildCost = 1200
BuildTime = 14.0 ;in seconds
BuildTime = 15.0 ;in seconds
VisionRange = 180
ShroudClearingRange = 300
Prerequisites
Expand Down
2 changes: 1 addition & 1 deletion Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini
Original file line number Diff line number Diff line change
Expand Up @@ -4523,7 +4523,7 @@ Object GLAVehicleScudLauncher
DamageFX = TankDamageFX
End
BuildCost = 1200
BuildTime = 14.0 ;in seconds
BuildTime = 15.0 ;in seconds
VisionRange = 180
ShroudClearingRange = 300
Prerequisites
Expand Down
10 changes: 5 additions & 5 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@ Object Infa_ChinaJetMIG
DamageFX = None
End

BuildCost = 1350
BuildCost = 1300 ;1200
BuildTime = 10
ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
Expand Down Expand Up @@ -2222,8 +2222,8 @@ Object Infa_ChinaVehicleNukeLauncher
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 1400
BuildTime = 18.0 ;in seconds
BuildCost = 1600
BuildTime = 20.0 ;in seconds
VisionRange = 180
ShroudClearingRange = 350
Prerequisites
Expand Down Expand Up @@ -3014,7 +3014,7 @@ Object Infa_ChinaTankECM
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 900
BuildCost = 850 ;900
BuildTime = 10.0 ;in seconds
VisionRange = 150
ShroudClearingRange = 360
Expand Down Expand Up @@ -15347,7 +15347,7 @@ Object Infa_ChinaVehicleTroopCrawler
DamageFX = TankDamageFX
End
BuildCost = 2400
BuildTime = 25.0 ;in seconds
BuildTime = 26 ;25.0 ;in seconds
VisionRange = 175 ;Needs to see farther and match it's weapon range -- else troop crawlers will get slaughtered against tanks!
ShroudClearingRange = 400
Prerequisites
Expand Down
4 changes: 2 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -4145,8 +4145,8 @@ Object Lazr_AmericaInfantryPathfinder
Object = Lazr_AmericaBarracks
Science = SCIENCE_Pathfinder
End
BuildCost = 900
BuildTime = 15.0 ;in seconds
BuildCost = 1500 ;600
BuildTime = 20.0 ;10.0 ;in seconds

ExperienceValue = 40 40 60 80 ;Experience point value at each level
ExperienceRequired = 0 50 100 200 ;Experience points needed to gain each level
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3730,7 +3730,7 @@ Object Nuke_ChinaVehicleNukeLauncher
DamageFX = TankDamageFX
End
BuildCost = 1600
BuildTime = 18.0 ;in seconds
BuildTime = 20.0 ;in seconds
VisionRange = 180
ShroudClearingRange = 350
Prerequisites
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4627,8 +4627,8 @@ Object SupW_AmericaInfantryPathfinder
Object = SupW_AmericaBarracks
Science = SCIENCE_Pathfinder
End
BuildCost = 900
BuildTime = 15.0 ;in seconds
BuildCost = 1500 ;600
BuildTime = 20.0 ;10.0 ;in seconds

ExperienceValue = 40 40 60 80 ;Experience point value at each level
ExperienceRequired = 0 50 100 200 ;Experience points needed to gain each level
Expand Down Expand Up @@ -7306,7 +7306,7 @@ Object SupW_AmericaTankAvenger
Armor = AvengerArmor
DamageFX = TankDamageFX
End
BuildCost = 2000
BuildCost = 1750 ;2000
BuildTime = 10.0 ;in seconds
VisionRange = 150
ShroudClearingRange = 300
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4649,7 +4649,7 @@ Object Tank_ChinaTankECM
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 800
BuildCost = 750 ;800
BuildTime = 10.0 ;in seconds
VisionRange = 150
ShroudClearingRange = 360
Expand Down
2 changes: 1 addition & 1 deletion Patch104pZH/GameFilesEdited/Data/INI/Upgrade.ini
Original file line number Diff line number Diff line change
Expand Up @@ -664,7 +664,7 @@ Upgrade Upgrade_ChinaHelixGattlingCannon
DisplayName = UPGRADE:HelixGattlingCannon
Type = OBJECT
BuildTime = 20.0
BuildCost = 1200
BuildCost = 1000 ;1200
ButtonImage = SNHelixUp01
ResearchSound = HelixVoiceUpgradeGattlingCannon
UnitSpecificSound = OverlordExpansion
Expand Down

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