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Fix: Minigunner Has Broken Recoil Animation; Also Tracer Emerges From…
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… Below Unit When Aiming At Airborne Targets (#312)
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commy2 authored Sep 12, 2021
1 parent 8e27673 commit 556e1e5
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2 changes: 1 addition & 1 deletion Patch104pZH/Design/Tasks/commy2_tasks.txt
Original file line number Diff line number Diff line change
Expand Up @@ -209,7 +209,7 @@ https://github.com/commy2/zerohour/issues/10 [IMPROVEMENT][NPROJECT] Quad Canno
https://github.com/commy2/zerohour/issues/9 [DONE][NPROJECT] Camo-Netted Palace Not Revealed When Garrisoned Troops Fire
https://github.com/commy2/zerohour/issues/8 [DONE][NPROJECT] Supply Truck Has Extremely Low Mass
https://github.com/commy2/zerohour/issues/7 [DONE][NPROJECT] Mini-Gunner Has Broken Squish Detection
https://github.com/commy2/zerohour/issues/6 [IMPROVEMENT][NPROJECT] Mini-Gunner Has Broken Sound And Fire Animation When Aiming At Airborne Targets
https://github.com/commy2/zerohour/issues/6 [DONE][NPROJECT] Mini-Gunner Has Broken Sound And Fire Animation When Aiming At Airborne Targets
https://github.com/commy2/zerohour/issues/5 [DONE][NPROJECT] Heroic Pathfinders And Jarmen Kell Don't Use Red Tracers
https://github.com/commy2/zerohour/issues/4 [DONE][NPROJECT] Vet 3 Jarmen Kell Has Tracer For Sniper Attack But Not For Normal Attack
https://github.com/commy2/zerohour/issues/3 [MAYBE] Frenzy-Scan Bug
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Expand Up @@ -14811,6 +14811,9 @@ Object Infa_ChinaInfantryMiniGunner
;UpgradeCameo4 = NONE
;UpgradeCameo5 = NONE

; Patch104p @bugfix commy2 11/09/2021 Fix Minigunner tracer emerges from feet instead of muzzle when aiming at airborne targets.
; Patch104p @bugfix commy2 11/09/2021 Fix Minigunner weapon recoil animation did not fit rate of fire.

Draw = W3DModelDraw ModuleTag_01

OkToChangeModelColor = Yes
Expand All @@ -14831,6 +14834,8 @@ Object Infa_ChinaInfantryMiniGunner
AnimationMode = ONCE
WeaponFireFXBone = PRIMARY Muzzle
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponFireFXBone = SECONDARY Muzzle
WeaponMuzzleFlash = SECONDARY MuzzleFX
TransitionKey = TRANS_Stand
End

Expand All @@ -14845,24 +14850,28 @@ Object Infa_ChinaInfantryMiniGunner
ConditionState = USING_WEAPON_A
Animation = NICNSC_SKL.NICNSC_ATA
AnimationMode = LOOP
AnimationSpeedFactorRange = 4 4
TransitionKey = TRANS_Firing
End

ConditionState = USING_WEAPON_A REALLYDAMAGED
Animation = NICNSC_SKL.NICNSC_ATC
AnimationMode = LOOP
AnimationSpeedFactorRange = 4 4
TransitionKey = TRANS_FiringDamaged
End

ConditionState = USING_WEAPON_B
Animation = NICNSC_SKL.NICNSC_ATA2
AnimationMode = LOOP
AnimationSpeedFactorRange = 4 4
; TransitionKey = TRANS_Firing
End

ConditionState = USING_WEAPON_B REALLYDAMAGED
Animation = NICNSC_SKL.NICNSC_ATC2
AnimationMode = LOOP
AnimationSpeedFactorRange = 4 4
; TransitionKey = TRANS_FiringDamaged
End

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