Skip to content

Commit

Permalink
Add: Climbing Animation For Saboteur (And Worker) (#606)
Browse files Browse the repository at this point in the history
  • Loading branch information
commy2 authored Dec 10, 2021
1 parent 8913b05 commit 2718743
Show file tree
Hide file tree
Showing 5 changed files with 65 additions and 1 deletion.
Binary file not shown.
21 changes: 21 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -16205,6 +16205,27 @@ Object Demo_GLAInfantrySaboteur
AnimationMode = ONCE
End

; Patch104p @feature commy2 31/10/2021 Add climbing animation.

; climbing
ConditionState = CLIMBING
Animation = UIWRKR_SKL.UIWRKR_CLMUP
AnimationMode = MANUAL
TransitionKey = TRANS_Climbing
End
AliasConditionState = RAPPELLING

ConditionState = CLIMBING MOVING
Animation = UIWRKR_SKL.UIWRKR_CLMUP
AnimationMode = LOOP
TransitionKey = TRANS_Climbing
End

ConditionState = RAPPELLING MOVING
Animation = UIWRKR_SKL.UIWRKR_CLMUP
AnimationMode = LOOP_BACKWARDS
TransitionKey = TRANS_Climbing
End
End

; ***DESIGN parameters ***
Expand Down
21 changes: 21 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini
Original file line number Diff line number Diff line change
Expand Up @@ -3955,6 +3955,27 @@ Object GLAInfantrySaboteur
AnimationMode = ONCE
End

; Patch104p @feature commy2 31/10/2021 Add climbing animation.

; climbing
ConditionState = CLIMBING
Animation = UIWRKR_SKL.UIWRKR_CLMUP
AnimationMode = MANUAL
TransitionKey = TRANS_Climbing
End
AliasConditionState = RAPPELLING

ConditionState = CLIMBING MOVING
Animation = UIWRKR_SKL.UIWRKR_CLMUP
AnimationMode = LOOP
TransitionKey = TRANS_Climbing
End

ConditionState = RAPPELLING MOVING
Animation = UIWRKR_SKL.UIWRKR_CLMUP
AnimationMode = LOOP_BACKWARDS
TransitionKey = TRANS_Climbing
End
End

; ***DESIGN parameters ***
Expand Down
21 changes: 21 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -16508,6 +16508,27 @@ Object Slth_GLAInfantrySaboteur
AnimationMode = ONCE
End

; Patch104p @feature commy2 31/10/2021 Add climbing animation.

; climbing
ConditionState = CLIMBING
Animation = UIWRKR_SKL.UIWRKR_CLMUP
AnimationMode = MANUAL
TransitionKey = TRANS_Climbing
End
AliasConditionState = RAPPELLING

ConditionState = CLIMBING MOVING
Animation = UIWRKR_SKL.UIWRKR_CLMUP
AnimationMode = LOOP
TransitionKey = TRANS_Climbing
End

ConditionState = RAPPELLING MOVING
Animation = UIWRKR_SKL.UIWRKR_CLMUP
AnimationMode = LOOP_BACKWARDS
TransitionKey = TRANS_Climbing
End
End

; ***DESIGN parameters ***
Expand Down
3 changes: 2 additions & 1 deletion Patch104pZH/Scripts/MAKE_Patch104pZH.bat
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,8 @@ if "%ThisArg1%"=="build" (
xcopy /y "%GameFilesDir%\Art\W3D\EXCarptBmb2.W3D" "%GeneratedBigFilesUnpackedDir%\%BigName%\Art\W3D\"
xcopy /y "%GameFilesDir%\Art\W3D\NVLOutpost.W3D" "%GeneratedBigFilesUnpackedDir%\%BigName%\Art\W3D\"
xcopy /y "%GameFilesDir%\Art\W3D\NVLOutpost_D.W3D" "%GeneratedBigFilesUnpackedDir%\%BigName%\Art\W3D\"

xcopy /y "%GameFilesDir%\Art\W3D\UIWRKR_CLMUP.W3D" "%GeneratedBigFilesUnpackedDir%\%BigName%\Art\W3D\"

:: Generate .big file(s)
"%ToolsDir%\GeneralsBigCreator\GeneralsBigCreator.exe" -source "%GeneratedBigFilesUnpackedDir%\%BigName%" -dest "%GeneratedBigFilesDir%\%BigName%.big"

Expand Down

0 comments on commit 2718743

Please sign in to comment.