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<Database> | ||
<GameDBStringTable ID="LOC_PL_PATCH_1_0_13"> | ||
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<LanguageCode>pl</LanguageCode> | ||
<LanguageNameLocalized>Polski</LanguageNameLocalized> | ||
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<Contributors> | ||
<Name>Oxymoron Games</Name> | ||
</Contributors> | ||
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<!-- Note: feel free to rearrange any sentences with the parameter {1} so the word order makes sense --> | ||
<LocalizedStrings> | ||
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<!-- RELATED FILE: StringTable[Language]Characters.xml --> | ||
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<GameDBLocalizedString> <LocID>ReservingAmbulance</LocID> <Text>oczekiwanie na karetkę</Text> </GameDBLocalizedString> | ||
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<!-- Note: used in second half of a sentence, lower-case is intentional --> | ||
<GameDBLocalizedString> <LocID>WAITING_FOR_ROOM_EXM</LocID> <Text>oczekiwanie na wolny gabinet lekarski</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WAITING_FOR_ROOM_TRT</LocID> <Text>oczekiwanie na wolny gabinet zabiegowy</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WAITING_FOR_ROOM_SURG</LocID> <Text>oczekiwanie na wolną salę operacyjną</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WAITING_FOR_STAFF_EXM</LocID> <Text>oczekiwanie na lekarza/personel, który przeprowadzi badanie</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WAITING_FOR_STAFF_TRT</LocID> <Text>oczekiwanie na lekarza/personel, który przeprowadzi zabieg</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WAITING_FOR_STAFF_SURG</LocID> <Text>oczekiwanie na zespół operacyjny</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WAITING_FOR_TRANSPORT_EXM</LocID> <Text>oczekiwanie na transport na badanie</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WAITING_FOR_TRANSPORT_TRT</LocID> <Text>oczekiwanie na transport na zabieg</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WAITING_FOR_TRANSPORT_SURG</LocID> <Text>oczekiwanie na transport na operację</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WAITING_FOR_CRITICAL_PATIENTS</LocID> <Text>ustępowanie pierwszeństwa pacjentom w stanie krytycznym</Text> </GameDBLocalizedString> | ||
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<GameDBLocalizedString> <LocID>SKIPPED_AFTER_LONG_WAIT</LocID> <Text>Pominięto po zbyt długim czasie oczekiwania</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>SCHEDULED_PROCEDURE_WAITING</LocID> <Text>Zaplanowano</Text> </GameDBLocalizedString> | ||
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<GameDBLocalizedString> <LocID>HOSPITALIZED_WaitingForBedFix</LocID> <Text>w łóżku – brak wymaganego wyposażenia</Text> </GameDBLocalizedString> | ||
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<!-- RELATED FILE: StringTable[Language]Notifications.xml --> | ||
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<!-- Roles - for other usage in the UI see SEGMENT_HEADING_ROLES in StringTable[Language]UI.xml --> | ||
<!-- Roles - for the list of employee roles see EMPL_ROLE_EXM_TRT in StringTable[Language]Characters.xml --> | ||
<GameDBLocalizedString> <LocID>NOTIF_NO_ROLES</LocID> <Text>Pracownik nie ma żadnej roli!</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>NOTIF_NO_ROLES_TEXT</LocID> <Text>Pracownik nie ma przyznanej żadnej roli – będzie bezczynny.</Text> </GameDBLocalizedString> | ||
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<!-- Workload - see UI_ROOM_USAGE_DAY in StringTable[Language]UI.xml --> | ||
<GameDBLocalizedString> <LocID>NOTIF_ROOM_USAGE_STATS_DAY</LocID> <Text>Obciążenie pomieszczenia</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>NOTIF_ROOM_USAGE_STATS_DAY_TEXT</LocID> <Text>Statystyki dziennej zmiany:\nPomieszczenia bezczynne: {1}\nPomieszczenia przeciążone: {2}</Text> </GameDBLocalizedString> | ||
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<GameDBLocalizedString> <LocID>NOTIF_ROOM_USAGE_STATS_NIGHT</LocID> <Text>Obciążenie pomieszczenia</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>NOTIF_ROOM_USAGE_STATS_NIGHT_TEXT</LocID> <Text>Statystyki nocnej zmiany:\nPomieszczenia bezczynne: {1}\nPomieszczenia przeciążone: {2}</Text> </GameDBLocalizedString> | ||
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<!-- Broken beds/rooms --> | ||
<!-- The room names filled in are from StringTable[Language]BuildingMode.xml, for example: --> | ||
<!-- ROOM_TYPE_ER_OBSERVATION_ROOM, ROOM_TYPE_INTENSIVE_CARE_UNIT, ROOM_TYPE_INPATIENT_WARD, ROOM_TYPE_HIGH_PRIORITY_INPATIENT_WARD --> | ||
<GameDBLocalizedString> <LocID>NOTIF_HOSPITALIZED_PATIENT_BROKEN_BED</LocID> <Text>Łóżko pacjenta zepsuło się.</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>NOTIF_HOSPITALIZED_PATIENT_BROKEN_BED_TEXT</LocID><Text>Napraw łóżko, inaczej pacjent zostanie przeniesiony do innego wolnego łóżka lub odesłany.</Text> </GameDBLocalizedString> | ||
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<GameDBLocalizedString> <LocID>NOTIF_HOSPITALIZED_PATIENT_BED_TRANSFER</LocID> <Text>Pacjent jest przenoszony do nowego łóżka.</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>NOTIF_HOSPITALIZED_PATIENT_BED_TRANSFER_TEXT</LocID> <Text>Łóżko pacjenta zepsuło się, więc przenosimy go do nowego łóżka.</Text> </GameDBLocalizedString> | ||
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<GameDBLocalizedString> <LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_TRANSFER_NEW_BED_WAIT</LocID> <Text>Pacjent czeka na przeniesienie do nowego łóżka.</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_TRANSFER_NEW_BED_WAIT_TEXT</LocID> <Text><![CDATA[Łóżko pacjenta zepsuło się, więc należy go przenieść do nowego. Brak wolnych łóżek w pomieszczeniu: <i>{1}</i>.]]></Text> </GameDBLocalizedString> | ||
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<GameDBLocalizedString> <LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_NO_TRANSFER_NEW_BED_WAIT</LocID> <Text>Pacjent czeka na przeniesienie do nowego łóżka.</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_NO_TRANSFER_NEW_BED_WAIT_TEXT</LocID> <Text>Łóżko pacjenta zepsuło się, więc należy go przenieść do nowego. Brak wolnej pielęgniarki, która mogłaby przenieść pacjenta.</Text> </GameDBLocalizedString> | ||
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<GameDBLocalizedString> <LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_NO_TRANSFER_BED_WAIT</LocID> <Text>Pacjent czeka na przeniesienie do nowego pokoju.</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_NO_TRANSFER_BED_WAIT_TEXT</LocID> <Text><![CDATA[Pomieszczenie pacjenta jest niesprawne lub niedostępne. Należy przenieść go do pokoju: <i>{1}</i>. Brak wolnej pielęgniarki, która mogłaby przenieść pacjenta.]]></Text> </GameDBLocalizedString> | ||
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<GameDBLocalizedString> <LocID>NOTIF_HOSPITALIZED_PATIENT_BROKEN_BED_TAKEN_AWAY</LocID> <Text>Pacjent jest transportowany do innego szpitala.</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>NOTIF_HOSPITALIZED_PATIENT_BROKEN_BED_TAKEN_AWAY_TEXT</LocID> <Text>Łóżko pacjenta było zepsute przez zbyt długi czas i pacjent jest transportowany do innego szpitala.</Text> </GameDBLocalizedString> | ||
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<!-- RELATED FILE: StringTable[Language]UI.xml --> | ||
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<!-- Status column in table of patients --> | ||
<GameDBLocalizedString> <LocID>TABLE_PATIENTS_STATUS</LocID> <Text>Stan</Text> </GameDBLocalizedString> | ||
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<!-- Workload shown in department management mode for individual rooms (on the floor) --> | ||
<GameDBLocalizedString> <LocID>WORKLOAD_NONE</LocID> <Text>Brak</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WORKLOAD_LOW</LocID> <Text>Niskie</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WORKLOAD_MEDIUM</LocID> <Text>Średnie</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WORKLOAD_HIGH</LocID> <Text>Wysokie</Text> </GameDBLocalizedString> | ||
<GameDBLocalizedString> <LocID>WORKLOAD_CRITICAL</LocID> <Text>Krytyczne</Text> </GameDBLocalizedString> | ||
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<!-- Marker of rooms extended outdoors in department management mode for individual rooms (on the floor) --> | ||
<GameDBLocalizedString> <LocID>UI_ROOM_OUTDOORS</LocID> <Text>NA ZEWNĄTRZ</Text> </GameDBLocalizedString> | ||
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<!-- Department management mode, neurology, on the right panel (hospitalization) --> | ||
<GameDBLocalizedString> <LocID>LAB_TECHNOLOGIST_NEURO</LocID> <Text>Neurolog</Text> </GameDBLocalizedString> | ||
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</LocalizedStrings> | ||
</GameDBStringTable> | ||
</Database> | ||
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