Releases: THE-FYP/SAMP.Lua
SAMP.Lua v2.3.0
SAMP.Lua v2.2.0
-
New server RPC events:
onClientCheck
,onDestroyActor
,onDestroyWeaponPickup
,onEditAttachedObject
,onToggleCameraTargetNotifying
,onEnterSelectObject
,onPlayerExitVehicle
,onVehicleTuningNotification
,onServerStatisticsResponse
,onEnterEditObject
,onVehicleDamageStatusUpdate
,onDisableVehicleCollisions
,onToggleWidescreen
,onSetVehicleTires
,onSetPlayerDrunkVisuals
,onSetPlayerDrunkHandling
,onApplyActorAnimation
,onClearActorAnimation
,onSetActorFacingAngle
,onSetActorPos
,onSetActorHealth
,onSetPlayerObjectNoCameraCol
-
New client RPC events:
onSendMoneyIncreaseNotification
,onSendNPCJoin
,onSendServerStatisticsRequest
,onSendPickedUpWeapon
,onSendCameraTargetUpdate
,onSendGiveActorDamage
-
New server packet events:
onAuthenticationRequest
,onConnectionRequestAccepted
,onConnectionLost
,onConnectionBanned
,onConnectionAttemptFailed
,onConnectionNoFreeSlot
,onConnectionPasswordInvalid
,onConnectionClosed
-
New client packet events:
onSendWeaponsUpdate
,onSendAuthenticationResponse
-
Identified most of unknown values of RPCs, packets and synchronization structures
-
Fixed
onApplyPlayerAnimation
missingframeDelta
parameter -
Fixed possible UB caused by handling outgoing synchronization packets
SAMP.Lua v2.1.1
- Fixed event
onCreateObject
- Minor improvements
SAMP.Lua v2.1.0
- New incoming RPC event
onToggleSelectTextDraw
- Fixed infinite loop in
onCreateObject
event caused in some specific cases
SAMP.Lua v2.0.5
- Fixes and improvements to
onCreateObject
,onSendGiveDamage
,onSendTakeDamage
,onSetObjectMaterial
andonSetObjectMaterialText
SAMP.Lua v2.0.4
- Fixed events
onTextDrawSetString
andonShowTextDraw
SAMP.Lua v2.0.3
- Fixed
onSetVehicleParamsEx
event
SAMP.Lua v2.0.2
- Fixed
onDisplayGameText
event
SAMP.Lua v2.0.1
- Fixed onPlayerSync and onVehicleSync event handlers
SAMP.Lua v2.0.0
Lots of new events and overall improvements.