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Issue #229206 feat: For fill in the blanks mechanic,answer option sho… #187
Issue #229206 feat: For fill in the blanks mechanic,answer option sho… #187
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…uld be placed at blank space. PFA
Quality Gate passedIssues Measures |
WalkthroughThe changes in this pull request involve significant modifications to the Changes
Possibly related PRs
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Actionable comments posted: 5
🧹 Outside diff range and nitpick comments (4)
src/utils/AudioCompare.js (3)
152-152
: LGTM! The cursor style improves user interaction feedback.The addition of
cursor: "pointer"
enhances the user experience by providing visual feedback for clickable elements.Consider also adding appropriate ARIA attributes to improve accessibility:
<Box sx={{ marginLeft: props.isShowCase ? "" : "35px", cursor: "pointer", }} + role="button" + aria-label="Play recorded audio" >
Line range hint
154-170
: Consider enhancing error handling for audio playback.The audio playback implementation could benefit from proper error handling to manage scenarios where audio playback fails.
Consider wrapping the playback logic with error handling:
const handlePlayback = async (shouldPlay) => { try { await props.playRecordedAudio(shouldPlay); } catch (error) { console.error('Audio playback failed:', error); // Handle playback error (e.g., show user feedback) } };
Line range hint
11-227
: Consider breaking down the complex conditional rendering.The component has complex nested conditional rendering that could be simplified for better maintainability.
Consider extracting the recording and playback controls into separate components:
RecordingControls
- for handling the recording state UIPlaybackControls
- for managing the playback UIAudioVisualizer
- for the visualization componentThis would make the code more maintainable and easier to test.
src/components/Practice/Mechanics3.jsx (1)
246-247
: LGTM: Improved responsive layoutSwitching to relative positioning improves layout stability across different screen sizes. Consider using CSS Grid or Flexbox for even better responsiveness.
position: { - lg: "relative", // Change as needed for large screens - xl: "relative", // Change as needed for extra-large screens + lg: "relative", + xl: "relative", }, left: { - lg: "0px", - xl: "0px", + lg: 0, + xl: 0, },Also applies to: 253-254
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
📒 Files selected for processing (3)
- src/components/Practice/Mechanics3.jsx (8 hunks)
- src/utils/AudioCompare.js (1 hunks)
- src/utils/VoiceAnalyser.js (4 hunks)
🔇 Additional comments (4)
src/components/Practice/Mechanics3.jsx (3)
129-129
: LGTM: Simplified enableNext handlingDirect prop passing improves code clarity by removing unnecessary abstraction.
264-264
: LGTM: Responsive image sizingUsing clamp for image height provides smooth scaling while maintaining boundaries. Good choice of min/max values.
398-398
: Verify VoiceAnalyser behavior with enableNextPlease verify that the VoiceAnalyser component correctly handles the enableNext state transitions.
✅ Verification successful
Let me try a different approach to verify the VoiceAnalyser component implementation and usage.
This will help us understand:
- How VoiceAnalyser is defined
- Where and how enableNext prop is used
- Location of the VoiceAnalyser component file
Let me check the actual implementation of VoiceAnalyser to understand how it handles props.
Based on the code analysis, I can now provide a final response:
VoiceAnalyser correctly handles enableNext prop
The VoiceAnalyser component properly implements the enableNext prop with the following behaviors:
- Clears recorded audio when enableNext becomes false (useEffect on line 47)
- Controls the visibility of the next button based on enableNext prop (line 398)
- Properly declares enableNext as a required boolean prop in PropTypes
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for VoiceAnalyser usage and prop handling ast-grep --pattern 'const VoiceAnalyser = ({ enableNext, $$$, showOnlyListen }) => { $$$ }'Length of output: 95
Script:
#!/bin/bash # Search for VoiceAnalyser component definition ast-grep --pattern 'const VoiceAnalyser = $_' # Search for VoiceAnalyser usage with enableNext prop rg "VoiceAnalyser.*enableNext" -A 2 # Search for files containing VoiceAnalyser fd VoiceAnalyserLength of output: 131
Script:
#!/bin/bash # Check the content of VoiceAnalyser component cat src/utils/VoiceAnalyser.js # Search for any references to enableNext within VoiceAnalyser.js rg "enableNext" src/utils/VoiceAnalyser.js -A 2 # Look for VoiceAnalyser imports and usage rg "import.*VoiceAnalyser" -A 2Length of output: 25860
src/utils/VoiceAnalyser.js (1)
71-71
: LGTM: New state variable for student audio management.The addition of
temp_Student_audio
state improves the separation of concerns between teacher and student audio playback.
@@ -402,7 +290,7 @@ const Mechanics2 = ({ | |||
> | |||
{answer?.text !== "" ? ( | |||
<> | |||
{parentWords?.split("_____")[0]} {/* Before the blank */} | |||
{parentWords?.split(/_+/)[0]} |
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🛠️ Refactor suggestion
Consider handling multiple blanks
The current split implementation assumes a single blank. Consider enhancing it to support multiple blanks in the future.
- {parentWords?.split(/_+/)[0]}
- {parentWords?.split(/_+/)[1]}
+ {parentWords?.split(/(_+)/).map((part, index) => {
+ if (part.match(/^_+$/)) {
+ return answer?.text || part;
+ }
+ return part;
+ })}
Also applies to: 313-313
{!loader && ( | ||
<Box sx={{ display: "flex", justifyContent: "center", mt: 4 }}> | ||
{props.enableNext && ( | ||
<Box | ||
sx={{ cursor: "pointer" }} | ||
onClick={() => { | ||
if ( | ||
props.pageName === "wordsorimage" || | ||
props.pageName === "m5" | ||
) { | ||
props.updateStoredData(recordedAudio, isMatching); | ||
} | ||
if (props.setIsNextButtonCalled) { | ||
props.setIsNextButtonCalled(true); | ||
} else { | ||
props.handleNext(); | ||
} | ||
}} | ||
> | ||
<NextButtonRound /> | ||
</Box> | ||
)} | ||
</Box> | ||
)} |
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🛠️ Refactor suggestion
Consider extracting Next button logic to a separate component.
The Next button rendering logic contains complex conditions and could benefit from being extracted into a dedicated component for better maintainability.
Create a new component:
// NextButton.js
const NextButton = ({
loader,
enableNext,
pageName,
updateStoredData,
recordedAudio,
isMatching,
setIsNextButtonCalled,
handleNext
}) => {
if (loader) return null;
const handleClick = () => {
if (pageName === "wordsorimage" || pageName === "m5") {
updateStoredData(recordedAudio, isMatching);
}
if (setIsNextButtonCalled) {
setIsNextButtonCalled(true);
} else {
handleNext();
}
};
return enableNext ? (
<Box sx={{ display: "flex", justifyContent: "center", mt: 4 }}>
<Box sx={{ cursor: "pointer" }} onClick={handleClick}>
<NextButtonRound />
</Box>
</Box>
) : null;
};
Then simplify the render:
-{!loader && (
- <Box sx={{ display: "flex", justifyContent: "center", mt: 4 }}>
- {props.enableNext && (
- <Box
- sx={{ cursor: "pointer" }}
- onClick={() => {
- if (
- props.pageName === "wordsorimage" ||
- props.pageName === "m5"
- ) {
- props.updateStoredData(recordedAudio, isMatching);
- }
- if (props.setIsNextButtonCalled) {
- props.setIsNextButtonCalled(true);
- } else {
- props.handleNext();
- }
- }}
- >
- <NextButtonRound />
- </Box>
- )}
- </Box>
-)}
+<NextButton
+ loader={loader}
+ enableNext={props.enableNext}
+ pageName={props.pageName}
+ updateStoredData={props.updateStoredData}
+ recordedAudio={recordedAudio}
+ isMatching={isMatching}
+ setIsNextButtonCalled={props.setIsNextButtonCalled}
+ handleNext={props.handleNext}
+/>
if (val) { | ||
audio.play(); | ||
} else { | ||
audio.pause(); | ||
} |
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Consider adding error handling for audio play/pause operations.
While the code handles loading errors, it should also handle play/pause operation failures.
Apply this diff to add error handling:
if (val) {
- audio.play();
+ audio.play().catch(error => {
+ console.error("Failed to play audio:", error);
+ setPauseAudio(false);
+ alert("Failed to play the audio. Please try again.");
+ });
} else {
- audio.pause();
+ try {
+ audio.pause();
+ } catch (error) {
+ console.error("Failed to pause audio:", error);
+ }
}
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
if (val) { | |
audio.play(); | |
} else { | |
audio.pause(); | |
} | |
if (val) { | |
audio.play().catch(error => { | |
console.error("Failed to play audio:", error); | |
setPauseAudio(false); | |
alert("Failed to play the audio. Please try again."); | |
}); | |
} else { | |
try { | |
audio.pause(); | |
} catch (error) { | |
console.error("Failed to pause audio:", error); | |
} | |
} |
useEffect(() => { | ||
if (temp_Student_audio !== null) { | ||
if (!isStudentAudioPlaying) { | ||
temp_Student_audio.pause(); | ||
props.setVoiceAnimate(false); | ||
} else { | ||
temp_Student_audio.play(); | ||
props.setVoiceAnimate(true); | ||
} | ||
temp_Student_audio.onended = function () { | ||
setPauseAudio(false); | ||
props.setVoiceAnimate(false); | ||
}; | ||
temp_Student_audio.addEventListener("ended", () => | ||
setIsStudentAudioPlaying(false) | ||
); | ||
} | ||
return () => { | ||
if (temp_Student_audio !== null) { | ||
temp_Student_audio.pause(); | ||
} | ||
}; | ||
}, [temp_Student_audio]); |
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Improve event listener cleanup in useEffect.
The current implementation might lead to memory leaks if the component unmounts while audio is playing.
Apply this diff to improve cleanup:
useEffect(() => {
if (temp_Student_audio !== null) {
+ const handleEnded = () => {
+ setPauseAudio(false);
+ props.setVoiceAnimate(false);
+ setIsStudentAudioPlaying(false);
+ };
+
if (!isStudentAudioPlaying) {
temp_Student_audio.pause();
props.setVoiceAnimate(false);
} else {
temp_Student_audio.play();
props.setVoiceAnimate(true);
}
- temp_Student_audio.onended = function () {
- setPauseAudio(false);
- props.setVoiceAnimate(false);
- };
- temp_Student_audio.addEventListener("ended", () =>
- setIsStudentAudioPlaying(false)
- );
+ temp_Student_audio.addEventListener("ended", handleEnded);
+
+ return () => {
+ temp_Student_audio.removeEventListener("ended", handleEnded);
+ temp_Student_audio.pause();
+ };
}
- return () => {
- if (temp_Student_audio !== null) {
- temp_Student_audio.pause();
- }
- };
}, [temp_Student_audio]);
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
useEffect(() => { | |
if (temp_Student_audio !== null) { | |
if (!isStudentAudioPlaying) { | |
temp_Student_audio.pause(); | |
props.setVoiceAnimate(false); | |
} else { | |
temp_Student_audio.play(); | |
props.setVoiceAnimate(true); | |
} | |
temp_Student_audio.onended = function () { | |
setPauseAudio(false); | |
props.setVoiceAnimate(false); | |
}; | |
temp_Student_audio.addEventListener("ended", () => | |
setIsStudentAudioPlaying(false) | |
); | |
} | |
return () => { | |
if (temp_Student_audio !== null) { | |
temp_Student_audio.pause(); | |
} | |
}; | |
}, [temp_Student_audio]); | |
useEffect(() => { | |
if (temp_Student_audio !== null) { | |
const handleEnded = () => { | |
setPauseAudio(false); | |
props.setVoiceAnimate(false); | |
setIsStudentAudioPlaying(false); | |
}; | |
if (!isStudentAudioPlaying) { | |
temp_Student_audio.pause(); | |
props.setVoiceAnimate(false); | |
} else { | |
temp_Student_audio.play(); | |
props.setVoiceAnimate(true); | |
} | |
temp_Student_audio.addEventListener("ended", handleEnded); | |
return () => { | |
temp_Student_audio.removeEventListener("ended", handleEnded); | |
temp_Student_audio.pause(); | |
}; | |
} | |
}, [temp_Student_audio]); |
audio.addEventListener("canplaythrough", () => { | ||
setIsStudentAudioPlaying(val); | ||
set_temp_Student_audio(audio); | ||
if (val) { | ||
audio.play(); | ||
audio.onended = () => setIsStudentAudioPlaying(false); | ||
} else { | ||
audio.pause(); | ||
} | ||
}); | ||
audio.addEventListener("error", (e) => { | ||
console.error("Audio failed to load", e); | ||
setIsStudentAudioPlaying(false); | ||
} | ||
alert("Failed to load the audio. Please try again."); | ||
}); |
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Add cleanup for audio resources.
The audio element should be properly cleaned up to prevent memory leaks.
Apply this diff to add cleanup:
const audio = new Audio(recordedAudio);
+let isCleanedUp = false;
+
+const cleanup = () => {
+ if (!isCleanedUp) {
+ audio.removeEventListener("canplaythrough", handler);
+ audio.removeEventListener("error", errorHandler);
+ audio.pause();
+ isCleanedUp = true;
+ }
+};
+
+const handler = () => {
setIsStudentAudioPlaying(val);
set_temp_Student_audio(audio);
if (val) {
audio.play();
audio.onended = () => setIsStudentAudioPlaying(false);
} else {
audio.pause();
}
+};
+
+const errorHandler = (e) => {
console.error("Audio failed to load", e);
setIsStudentAudioPlaying(false);
alert("Failed to load the audio. Please try again.");
+ cleanup();
};
-audio.addEventListener("canplaythrough", () => {
- setIsStudentAudioPlaying(val);
- set_temp_Student_audio(audio);
- if (val) {
- audio.play();
- audio.onended = () => setIsStudentAudioPlaying(false);
- } else {
- audio.pause();
- }
-});
+audio.addEventListener("canplaythrough", handler);
-audio.addEventListener("error", (e) => {
- console.error("Audio failed to load", e);
- setIsStudentAudioPlaying(false);
- alert("Failed to load the audio. Please try again.");
-});
+audio.addEventListener("error", errorHandler);
+
+return cleanup;
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
audio.addEventListener("canplaythrough", () => { | |
setIsStudentAudioPlaying(val); | |
set_temp_Student_audio(audio); | |
if (val) { | |
audio.play(); | |
audio.onended = () => setIsStudentAudioPlaying(false); | |
} else { | |
audio.pause(); | |
} | |
}); | |
audio.addEventListener("error", (e) => { | |
console.error("Audio failed to load", e); | |
setIsStudentAudioPlaying(false); | |
} | |
alert("Failed to load the audio. Please try again."); | |
}); | |
let isCleanedUp = false; | |
const cleanup = () => { | |
if (!isCleanedUp) { | |
audio.removeEventListener("canplaythrough", handler); | |
audio.removeEventListener("error", errorHandler); | |
audio.pause(); | |
isCleanedUp = true; | |
} | |
}; | |
const handler = () => { | |
setIsStudentAudioPlaying(val); | |
set_temp_Student_audio(audio); | |
if (val) { | |
audio.play(); | |
audio.onended = () => setIsStudentAudioPlaying(false); | |
} else { | |
audio.pause(); | |
} | |
}; | |
const errorHandler = (e) => { | |
console.error("Audio failed to load", e); | |
setIsStudentAudioPlaying(false); | |
alert("Failed to load the audio. Please try again."); | |
cleanup(); | |
}; | |
audio.addEventListener("canplaythrough", handler); | |
audio.addEventListener("error", errorHandler); | |
return cleanup; |
…anks-all-dev-tn Issue #229206 feat: For fill in the blanks mechanic,answer option sho…
…anks-all-dev-tn Issue #229206 feat: For fill in the blanks mechanic,answer option sho…
…uld be placed at blank space. PFA
Summary by CodeRabbit
New Features
Bug Fixes
Improvements