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Primitives3D
Simon (darkside) Jackson edited this page Aug 21, 2020
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Area | Submitted | Type |
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Games: 3D Graphics, Games: Graphics | 10/21/2009 | Code Sample |
This sample provides easily reusable code for drawing basic geometric primitives.
These classes are particularly useful when debugging 3D games. For example, you could use them to display your collision bounding boxes or bounding spheres as translucent or wireframe 3D models.
- Cube
- Sphere
- Cylinder
- Torus
- Teapot
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).
Download | Size | Description |
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Primitives3DSample_4_0 | 0.05MB | Source code and assets for the Primitives 3D Sample (XNA Game Studio 4.0). |
Primitives3DSample_4_0.zip | 0.05MB | Source code and assets for the Primitives 3D Sample (XNA Game Studio 4.0). |