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CPU Skinning

Simon (darkside) Jackson edited this page Aug 21, 2020 · 7 revisions

CPU Skinning

Area Submitted Type
Games: 3D Graphics, Games: Graphics 6/9/2010 Code Sample

Description

This sample shows how to skin a model (the process of applying a model's skin to its bone structure) on the CPU. Typically, it would be far more beneficial to perform this work on the GPU, but the unique architecture of the Windows Phone actually sees drastic performance increases when skinning is off-loaded to the CPU.

Important While the emulator mimics the functionality of the Windows Phone, it doesn't mimic all aspects of the Windows Phone architecture. This means that the performance gains from skinning on the CPU can't be seen without a device.

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

Download Size Description
CPUSkinningSample_4_0 5.13MB Source code and assets for the CPU Skinning Sample (XNA Game Studio 4.0)
CPUSkinningSample_4_0.zip 5.13MB Source code and assets for the CPU Skinning Sample (XNA Game Studio 4.0)
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