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CPU Skinning
Simon (darkside) Jackson edited this page Aug 21, 2020
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Area | Submitted | Type |
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Games: 3D Graphics, Games: Graphics | 6/9/2010 | Code Sample |
This sample shows how to skin a model (the process of applying a model's skin to its bone structure) on the CPU. Typically, it would be far more beneficial to perform this work on the GPU, but the unique architecture of the Windows Phone actually sees drastic performance increases when skinning is off-loaded to the CPU.
Important While the emulator mimics the functionality of the Windows Phone, it doesn't mimic all aspects of the Windows Phone architecture. This means that the performance gains from skinning on the CPU can't be seen without a device.
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).
Download | Size | Description |
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CPUSkinningSample_4_0 | 5.13MB | Source code and assets for the CPU Skinning Sample (XNA Game Studio 4.0) |
CPUSkinningSample_4_0.zip | 5.13MB | Source code and assets for the CPU Skinning Sample (XNA Game Studio 4.0) |