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SeppahBaws authored Aug 12, 2021
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Expand Up @@ -4,7 +4,7 @@ This repository contains the source code of my DirectX Raytracing research proje

The project was started from the [Microsoft DirectX-Graphics-Samples](https://github.com/microsoft/DirectX-Graphics-Samples).

The projects I worked on are MiniEngine/RayBinning and MiniEngine/AdaptiveSampling.
The projects I worked on are [MiniEngine/AdaptiveSampling](https://github.com/SeppahBaws/DirectX-Raytracing/tree/main/MiniEngine/AdaptiveSampling) and [MiniEngine/RayBinning](https://github.com/SeppahBaws/DirectX-Raytracing/tree/main/MiniEngine/RayBinning).

An in-depth explanation on the Adaptive Sampling project can be found on my portfolio entry: [https://seppedekeyser.be/projects/directx-raytracing](https://seppedekeyser.be/projects/directx-raytracing).

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## Footnotes

Big thanks to the entire [DAE Research](https://digitalartsandentertainment.be/page/133/Research) team for giving me the opportunity to do my internship with them, and especially my mentor: [Matthieu Delaere](https://www.matthieudelaere.com/).
Big thanks to the entire [DAE Research](https://digitalartsandentertainment.be/page/133/Research) team for giving me the opportunity to do my internship with them, and especially my mentor: [Matthieu Delaere](https://www.matthieudelaere.com/).

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