This repository contains the source code of my DirectX Raytracing research project at DAE Research.
The project was started from the Microsoft DirectX-Graphics-Samples.
The projects I worked on are MiniEngine/AdaptiveSampling and MiniEngine/RayBinning.
An in-depth explanation on the Adaptive Sampling project can be found on my portfolio entry: https://seppedekeyser.be/projects/directx-raytracing.
Since some models used for benchmarking are very large, they are distributed as a zip folder under the releases tab.
Simply download the zip folder in the latest release, and extract the assets in the following locations:
folder in zip file | extract contents to repo directory |
---|---|
AdaptiveSampling/* | MiniEngine/AdaptiveSampling/Models/* |
ModelConverter_Clean/* | MiniEngine/ModelConverter_Clean/ModelConverter/* |
RayBinning/* | MiniEngine/RayBinning/Models/* |
Big thanks to the entire DAE Research team for giving me the opportunity to do my internship with them, and especially my mentor: Matthieu Delaere.