Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pseudo Permanent Fix for "ElementalHitSkeletonKnight" #6319

Open
wants to merge 43 commits into
base: dev
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
43 commits
Select commit Hold shift + click to select a range
eb27f94
Fixes #3119 Added Leadership's Price Unique Amulet
Torchery Aug 9, 2021
051bca6
Merge branch 'PathOfBuildingCommunity:dev' into dev
Torchery Aug 9, 2021
70bb2f9
Add catalyst tags
Aug 9, 2021
266bd6a
Merge branch 'PathOfBuildingCommunity:dev' into dev
Torchery Aug 26, 2022
b206e83
Cleans up Aul's Uprising (Intelligence) mod-list
Torchery Aug 26, 2022
443c30d
fixed vaal slayer and added colossal
Torchery Aug 12, 2023
eac44ba
Merge branch 'dev' of https://github.com/Torchery/PathOfBuilding into…
Torchery Aug 12, 2023
ca1e9ca
Drop spec changes
Aug 12, 2023
c6add8f
Psuedo Fix for "ElementalHitSkeletonKnight"
Torchery Aug 12, 2023
f23600a
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Aug 14, 2023
9d6262c
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Aug 16, 2023
aea0c9a
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Aug 17, 2023
2a5c433
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Aug 18, 2023
c3d0cd7
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Aug 25, 2023
b3f38ae
Update spectre.lua
Torchery Aug 25, 2023
1857aac
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Aug 25, 2023
3601736
Revert "Merge remote-tracking branch 'upstream/dev' into dev"
Torchery Aug 25, 2023
39f66ed
Revert "Revert "Merge remote-tracking branch 'upstream/dev' into dev""
Torchery Aug 25, 2023
8720614
Update spectre.txt
Torchery Aug 25, 2023
f3276ae
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Aug 26, 2023
c099c67
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Sep 1, 2023
ddcfd04
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Sep 2, 2023
dfcf3d7
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Sep 5, 2023
542c714
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Sep 11, 2023
7f3acb5
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Sep 13, 2023
789a586
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Sep 14, 2023
59a49c6
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Sep 15, 2023
fcc7971
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Sep 16, 2023
fed07b1
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Oct 7, 2023
5212d9a
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Dec 9, 2023
10b5b63
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Dec 9, 2023
0607974
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Dec 10, 2023
868b6fe
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Feb 18, 2024
3a44bdd
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Feb 25, 2024
ad51264
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Mar 11, 2024
e96e945
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Mar 22, 2024
dbd70ef
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Mar 23, 2024
f62810a
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Mar 24, 2024
77ac03b
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Mar 24, 2024
81350fc
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Mar 25, 2024
c3cb9c6
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Mar 27, 2024
1d4d634
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Jul 20, 2024
7b7a2d6
Merge remote-tracking branch 'upstream/dev' into dev
Torchery Aug 25, 2024
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
20 changes: 12 additions & 8 deletions src/Data/Skills/spectre.lua
Original file line number Diff line number Diff line change
Expand Up @@ -544,7 +544,7 @@ skills["DemonModularBladeVortexSpectre"] = {
},
}
skills["ElementalHitSkeletonKnight"] = {
name = "Elemental Hit Fire",
name = "Elemental Hit - Pseudo Tri-Conversion",
hidden = true,
color = 2,
baseEffectiveness = 1.1667000055313,
Expand All @@ -555,23 +555,27 @@ skills["ElementalHitSkeletonKnight"] = {
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
area = true,
melee = true,
projectile = true,
Fire = true,
Cold = true,
Lightning = true,
},
baseMods = {
flag("DealNoPhysical"),
flag("DealNoChaos"),
flag("DealNoCold"),
flag("DealNoLightning"),
mod("AreaOfEffect", "MORE", 80, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited" }),
mod("PhysicalDamageConvertToFire", "BASE", 100, 0, 0, { type = "BASE", }),
mod("PhysicalDamageConvertToCold", "BASE", 100, 0, 0, { type = "BASE", }),
mod("PhysicalDamageConvertToLightning", "BASE", 100, 0, 0, { type = "BASE", }),
mod("AreaOfEffect", "MORE", 80, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited", "Scorched", "Chilled", "Frozen", "Brittle", "Shocked", "Sapped" }),
mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited" }),
mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Scorched" }),
mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Chilled" }),
mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Frozen" }),
mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Shocked" }),
mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Scorched" }),
mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Brittle" }),
mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Shocked" }),
mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Sapped" }),
mod("Damage", "MORE", 10, 0, 0, { type = "Multiplier", var = "ElementalHitAilmentOnEnemy" }),
},
constantStats = {
{ "chance_to_freeze_shock_ignite_%", 50 },
Expand Down
22 changes: 22 additions & 0 deletions src/Data/Spectres.lua
Original file line number Diff line number Diff line change
Expand Up @@ -527,6 +527,28 @@ minions["Metadata/Monster/CageSpider/CageSpider2"] = {
modList = {
},
}
-- Colossal Vaal Fallen
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword"] = {
name = "Colossal Vaal Fallen",
life = 1.98,
armour = 0.8,
fireResist = 37,
coldResist = 37,
lightningResist = 37,
chaosResist = 0,
damage = 4.05,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Handed Sword",
skillList = {
"MeleeAtAnimationSpeed",
"ElementalHitSkeletonKnight",
},
modList = {
},
}
-- Cannibals
minions["Metadata/Monsters/Cannibal/CannibalMaleChampion"] = {
name = "Cannibal Fire-eater",
Expand Down
2 changes: 2 additions & 0 deletions src/Export/Minions/Spectres.txt
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,8 @@ local minions, mod, flag = ...
#spectre Metadata/Monsters/Bull/Bull
-- Cage Spider
#spectre Metadata/Monster/CageSpider/CageSpider2
-- Colossal Vaal Fallen
#spectre Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword
-- Cannibals
#spectre Metadata/Monsters/Cannibal/CannibalMaleChampion
-- Goatmen
Expand Down
16 changes: 8 additions & 8 deletions src/Export/Skills/spectre.txt
Original file line number Diff line number Diff line change
Expand Up @@ -101,21 +101,21 @@ local skills, mod, flag, skill = ...
#baseMod skill("hitTimeOverride", 1)
#mods

#skill ElementalHitSkeletonKnight Elemental Hit Fire
#flags attack projectile melee
#skill ElementalHitSkeletonKnight Elemental Hit - Pseudo Tri-Conversion
#flags attack area melee projectile Fire Cold Lightning
#baseMod flag("DealNoPhysical")
#baseMod flag("DealNoChaos")
#baseMod flag("DealNoCold")
#baseMod flag("DealNoLightning")
#baseMod mod("AreaOfEffect", "MORE", 80, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited" })
#baseMod mod("PhysicalDamageConvertToFire", "BASE", 100, 0, 0, { type = "BASE", })
#baseMod mod("PhysicalDamageConvertToCold", "BASE", 100, 0, 0, { type = "BASE", })
#baseMod mod("PhysicalDamageConvertToLightning", "BASE", 100, 0, 0, { type = "BASE", })
#baseMod mod("AreaOfEffect", "MORE", 80, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited", "Scorched", "Chilled", "Frozen", "Brittle", "Shocked", "Sapped" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Scorched" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Chilled" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Frozen" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Shocked" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Scorched" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Brittle" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Shocked" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Sapped" })
#baseMod mod("Damage", "MORE", 10, 0, 0, { type = "Multiplier", var = "ElementalHitAilmentOnEnemy" })
#mods

#skill ElementalHitSkeletonKnightIncursion
Expand Down
Loading