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1.0P "Picardy" - for 1.30 and previous

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@Zemurin Zemurin released this 30 Sep 18:29
· 440 commits to master since this release
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EU4toVic2, 1.0Picardy

Workshop Release

It's been a while since we did a release and emergence of our novel CK3toEU4 converter necessitated an update to incoming cultures and religions. Most of other updates have been under the hood, tinkering and improving core converter components, changes that should be invisible to users.

As far as visible ones go:

Fixes and Improvements

Old saves

  • EU4 saves prior to 1.26 should again convert without glitches (multiple issues fixed).

Country renaming

  • Small countries named after their main province/city ("Lucca" for example) will rename to something else if they no longer hold their namesake province. Hopefully no more migrating minors.

Earlier parties

  • Due to many players converting earlier than advised and then not seeing political parties, we've pushed conservatives much earlier, into 17th century, possibly even earlier. Other parties will unlock in due time.
  • For saves with incoming socialists (surviving Dithmarchen for example), socialism will unlock at game start through an event.

Countries

  • India will no longer release Raj.
  • Chuvashia is now a country.
  • Countries that match in name some CK3 title should grab appropriate imported flags - we support almost all kingdoms and empires from CK2 and CK3.

Religions

  • Adamite and Gnostic religions are new standalones.
  • Other CK3 religions map into existing ones (mostly various pagans, religion_heresies, etc). We'll distribute these further into standalone
    religions in time, if needed.
  • Incoming reformed and custom religions from CK3toEU4 mods revert back into their base religions. This is important. A religion made by forking Adamite will convert as Adamite (a supported standalone). A religion forked from Insular Celtic will revert into that Insular Celtic, and will convert as Catholic. We need to decrease the number of religions to maintain pop stacks, and to remain compatible with Vic2toHoI4.

Cultures

  • chuvash culture now exists.
  • thracian and lusitanian eu4 culture can now be imported.
  • mexican and brazilian eu4 cultures now correctly map across respective regions, and mexican native regions have been expanded from mexican_region to include rio_grande_region and california_region.
  • Iberian cultures in upper_peru_region have been split into south_andean and platinean more realistically.
  • All cultures have been reordered and checked (yet again, work that never ceases), fixing may minor mismaps.

General fixes

  • Localization is no longer problematic on Linux build, and Russian localization of party names is no longer missing.
  • The Marcus earthshattering gamebreaking worldstopping error fixed.

As previously stated, a lot of background code was updated and users should notice none of it.

The windows_development_build supersedes this release and is built whenever a feature is added, dynamically. You can get it here.