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Room file format
Thomyrock edited this page Jul 1, 2020
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4 revisions
Each room is 8 by 7 sized. Each square is encoded in a 4 bit value.
Offset | Size | Content |
---|---|---|
0x0 | 1 byte | 4 bit door flags (7: top, 6: bottom, 5: left, 4: right), 1 bit reserved, 3 bit room type ID |
0x1 | 1 byte | Room ID, unique for each room |
0x2 | 1 byte | Size in bytes |
0x3 | 28 bytes | Room content |
0x1F | ? | Square extended data |
Value | Type |
---|---|
0 | Floor |
1 | Pit |
2 | Rock |
3 | Bomb |
4 | Key |
5 | Heart |
6 | Chest |
7 | Stairs |
15 | Ennemy |
Value | Type |
---|---|
0 | Normal |
1 | Item |
2 | Boss |
4 | Start |