Hello! This project fell through due to scheduling conflicts. I didn't want the work I put into tech go to waste, so I've made the code available to the community. The code describes a 'Pet Salon Tycoon' game; users own a plot, wash pets that slide along a conveyor, buy machines to automate the process, and accrue value as the quality of cleaning improves. At the end of the line, pets mysteriously vanish into the ether - but thankfully, that generates you cash!
I hope this will serve as a useful reference! Please reach out if you have any questions.
This project is built with Quenty's Nevermore; it's a very powerful ecosystem, but unfortunately learning it can be an uphill battle. There are few holistic examples available online. Let this project serve as a guide and an inspiration in trying it out!
No assets or place files are included. You'll have to piece the project structure together yourself by looking through the code - sorry! I hope that it can still serve as a useful reference.
- Complete tycoon system.
- Currencies save/load.
- Built objects (called
Buildables
internally) save/load. - Built objects have a cute load-in animation on the client.
- State can be reset and reloaded dynamically, thanks to reactive programming patterns. See the 'settings' menu in-game!
- Client-side animation of pets and models.
- Good network replication hygiene; for pets, only 'creation', 'deletion', and 'value changed' packets are sent. All animation happens predictively on the client, according to the synchronised server/client clock.
- Animal heads rotate to look at the local player when they're standing within a reasonable range and angle.
- UI
- Numerous elements with shared components;
- Sidebar menu.
- Currency pane menu.
- Settings 'slider' menu.
- Elements have cute springy animations!
- Demonstrates resizing of parent containers to fit content, allowing for flexible designs - i.e., settings menu expands to fit any number of sliders.
- Full Horacekat support to demo each pane, with Evenmore widgets included for testing - see '.story.lua' files!
- Numerous elements with shared components;
This project is released under GPL V3. If you'd like to acquire this code free of GPL's infectious restrictions, please contact me.