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todo.txt
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todo.txt
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[x] Buildables cost & check money
[ ] Debounce with buttons spamming server events
[ ] Pet conveyor
[x] Conveyor belt path
[x] Debug draw
[x] Move incrementally with ease function
[x] Termination point
[ ] Caching to cheaply allow large numbers of pets
[ ] Choosing 1 conveyor at a time to render as an optimisation
[ ] Stages that add value to pets
[ ] Pets are spawned at random intervals (increasing rate with upgrades. player advertisements?)
[ ] Animated conveyor belt
[x] Earn money when pets complete the conveyor (just wait, then add their value)
[ ] Pet models
[ ] Pet models randomly chosen
[ ] Animations play randomly (i.e. sitting idly, looking around)
[ ] Pets react when the player gets close (i.e. barking, meowing)
[ ] Pet shinies (like Pokémon)
[ ] Regular
[ ] Golden (much higher value)
[ ] Celebrity
[ ] Tycoon features
[ ] Spawn outside tycoon (maybe switch to picking tycoons?)
[ ] Player name signs
[ ] Soundscapes
[ ] Investgiate bug with moved soundscapes not respecting their new transforms