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chore: chore uuid #264

Merged
merged 48 commits into from
Jul 28, 2023
Merged

chore: chore uuid #264

merged 48 commits into from
Jul 28, 2023

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X-OldGentleMan
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fix pick enable
fix geometry repeat init
change uuid to instanceID
change transform update

ZenderJK and others added 30 commits June 5, 2023 14:55
fix render pass frame time wrong
fix clear coat lighting specular
# Conflicts:
#	src/assets/shader/lighting/BRDF_frag.ts
#	src/assets/shader/lighting/BxDF_frag.ts
fix clear coat lighting specular
fix grass size and vertex animation
change wind texture
fix grass size and vertex animation
change wind texture
fix clear coat shader
fix global fog
fix normal map dir scale
add physic car sample
add terrain sample
…t-human

# Conflicts:
#	package.json
#	samples/utils/GUIUtil.ts
#	src/Engine3D.ts
#	src/assets/shader/post/GlobalFog_shader.ts
#	src/gfx/renderJob/post/GlobalFog.ts
change collect render node
add lambert material
commit gpu buffer by buffer mapasync
…t-human

# Conflicts:
#	src/gfx/graphics/webGpu/Context3D.ts
remove ssh
chore transform
fix fog shader.
fix pbr metallic map and ao map
add draw call sample
fix shadow maping at mac error
ZenderJK and others added 16 commits July 26, 2023 22:00
…023726

# Conflicts:
#	src/Engine3D.ts
#	src/components/Transform.ts
#	src/components/renderer/RenderNode.ts
#	src/core/entities/Entity.ts
#	src/io/PickFire.ts
fix transform notifyLocalChange error
fix instanceDraw
code format.
fix(conflict):bxdf file.
chore sample light
fix geometry repeat init
change uuid to instanceID
change transform update
…023726

# Conflicts:
#	samples/benchmark/Sample_SphereDraw.ts
#	samples/benchmark/Sample_drawCall.ts
#	src/Engine3D.ts
#	src/components/Transform.ts
#	src/components/renderer/RenderNode.ts
@X-OldGentleMan X-OldGentleMan added bug Something isn't working feature New feature or request labels Jul 28, 2023
@X-OldGentleMan X-OldGentleMan added this to the 0.6 milestone Jul 28, 2023
@X-OldGentleMan X-OldGentleMan merged commit 6ae06db into Orillusion:dev Jul 28, 2023
1 check passed
@lslzl3000 lslzl3000 mentioned this pull request Jul 28, 2023
lslzl3000 added a commit that referenced this pull request Jul 29, 2023
## [0.6.7](v0.6.6...v0.6.7) (2023-07-28)

### Bug Fixes

* **engine:** Fixed a series of errors ([#255](#255)) ([1b30982](1b30982)) ([#264](#264)) ([6ae06db](6ae06db)) ([#258](#258)) ([e5153df](e5152df)) 
* **light:** fix light enable ([#266](#266)) ([50429ea](50429ea))
* **AtmosphericScattering:** fix sky Rendering error on Mac ([#254](#254)) ([5b57016](5b57016))

### Features

* **build:** add non-minified dist version ([acb1c7c](acb1c7c))
* **samples:** new graphic/grass/terrain/drawcall/physics samples ([#265](#265)) ([6e51c74](6e51c74)) ([#258](#258)) ([e5153df](e5152df))
* **globalFog:** add feature of height fog ([#250](#250)) ([e9e2f83](e9e2f83))
* **grass:** add grass system ([#258](#258)) ([e5153df](e5152df))
* **material:** add LambertMaterial ([#258](#258)) ([e5153df](e5152df))
* **collider:** support MeshCollider ([#264](#264)) ([6ae06db](6ae06db))


### Performance Improvements

* **BoundingBox:** add isBoundChange tag to Entity ([#257](#257)) ([70ece43](70ece43))
@lslzl3000 lslzl3000 mentioned this pull request Aug 10, 2023
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5 participants