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Assorted super-soldier-related cleanup #178

Merged
merged 1 commit into from
Mar 29, 2020

Commits on Mar 26, 2020

  1. Assorted super-soldier-related cleanup

    * Gave Lambda an RM-42 knife to prevent her from defaulting to the
    typical NPC behavior of deciding her helmet is a better weapon than her
    bare hands, despite being built with a lean towards unarmed skill.
    * Also have both a sheath so Lambda can put her knife away if needed.
    * Removed the bio-weapon badge from Evy since it's been more associated
    with the bio-weapons than super soldiers, and to make her more discreet.
    * Extensive updates to NPC and mission dialogue. Aside from typofixes
    and a few more responses where relevant, also better accounted for
    failed bio-weapons having been renamed (so that the name "bio-weapon"
    only comes up when the context would already be reasonably clear to the
    PC), and accounted for super soldier players not actually starting with
    a bio-weapon badge.
    * Set it so that augmented undead soldiers spawn a bit earlier
    * Updated the armor values of undead augmented soldiers. Most variants
    start with a value slightly higher than what the light military armor
    grants (10/15 instead of 8/12), while riflemen, shotgunners, and
    juggernauts gain a value close to what medium military armor gives
    (20/30 instead of 16/27).
    * Couple other minor stat tweaks relative to standard zombie soldiers.
    chaosvolt committed Mar 26, 2020
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