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TutorialQItemUsage
One of the newest updates to Valkyrie helps add new ways to handle distribution of items. There are 3 ways you can get items incorporated in your scenarios.
- Starting Items – as the name suggests these are items that are given to the investigators at the start of the scenario.
- Event Related – after you complete a task you can setup an item gain as an announcement.
- Highlights – as you explore rooms you might want to draw attention to an item in a corner.
Items can be chosen at random or specifically selected by name. There are 3 selections that determine how an item is chosen.
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Item Name – when selected this way the item will spawn as exactly what you asked for.
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Traits – this allows you to choose different traits that you want your item to have. You can select one or multiple. Keep in mind that all attributes must be met otherwise the event will be wasted. If you have items selected they will be treated as exclusions. This means that if you select a trait of firearm, but list the Carbine Rifle, then that item will not be considered as part of the draw.
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Pool Traits – using pool traits lets you create some randomness. By selecting options here Valkyrie will select one at random. This can be paired with regular Traits to spawn items that fall into similar but different categories on different playthroughs.
- Starting Items
For each starting item that you want to gift your investigators you need to create a QItem. FFG commonly uses 5 of these, but you can customize with more or less items. The only thing that needs set for this is the True/False option besides Starting Item.
- Event Related
When you are awarding an item as a result of completing a test or through some other event you can use the AddComponents function to flavor the event. Any text that you add into the Dialog box will appear next to the Items image.
- Highlighted on the Board
Sometimes you just want to have an item stumbeled on when a room is discovered. This can be done with the Highlight option. Simply click the first box to get to the Highlight option, then chose the point on the map that you want highlighted.
There is also addition of a new command for the dialog box called {c:QItem(x)} where x is replaced with the whatever QItem you want referenced. This will get the items actual name from within Valkyrie and add the information into the displayed text.
- You need a new QItem per item you are using.
- If you plan to award an item through another event type it would still be a good idea to create a QItem as a place holder so that the item doesn’t get assigned through a random QItem.
- Don’t set too many Traits under the regular traits tab. If Valkyrie can’t find an item that will meet the requirements for the drawing, then one will not be generated. This also applies if the Trait and Pool Traits cannot work out.
- If you need use $restock to stock a store in D2e this will draw a new random item from those that haven't already been drawn.