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@MrDave1999 MrDave1999 released this 22 Sep 18:20
· 429 commits to dev since this release
3268b4d

What's Changed

  • Refactor (globals namespaces and file scoped namespaces) by @Ts-Pytham in #11
  • restruct: Create new project structure by @MrDave1999 in #12
  • cleanup: Remove Domain Project by @MrDave1999 in #13
  • Implement the Result pattern by @MrDave1999 in #14
  • Create resource file to save messages by @MrDave1999 in #15
  • feat: Create the rank module by @MrDave1999 in #16
  • ci: Create workflow by @MrDave1999 in #17
  • feat: Create the weapon module by @MrDave1999 in #18
  • feat: Create the account module by @MrDave1999 in #19
  • feat: Get rank by required kills by @MrDave1999 in #20
  • feat: Verify if a player has a lower role than X by @MrDave1999 in #21
  • feat: Create the flag module by @MrDave1999 in #22
  • refactor: Use ShowAsync instead of Show by @MrDave1999 in #23
  • test: Use FakeCarrier in the tests by @MrDave1999 in #24
  • feat: Create the Teams module by @MrDave1999 in #25
  • test: Add missing tests to PlayerStatsPerRound type by @MrDave1999 in #26
  • feat: Allow to set the team from the PlayerInfo type by @MrDave1999 in #27
  • refactor: Convert types to public from the application layer by @MrDave1999 in #28
  • feat: Check if the player has captured the opposing team's flag by @MrDave1999 in #29
  • feat: Check if the player has not been assigned to a team by @MrDave1999 in #30
  • BREAKING CHANGE: Remove AccountStatus type by @MrDave1999 in #31
  • BREAKING CHANGE: Rename the property that gets the number of elements in a collection by @MrDave1999 in #32
  • test: Use parameterized tests on types such as RankCollection and GtaWeaponsTests by @MrDave1999 in #33
  • feat: Create the Maps module by @MrDave1999 in #34
  • feat: Set the flag location of both teams (Alpha and Beta) by @MrDave1999 in #35
  • feat: Create IPlayerRepository interface by @MrDave1999 in #36
  • feat: Create a project called Persistence.InMemory by @MrDave1999 in #37
  • feat: Choose database provider from a configuration file by @MrDave1999 in #38
  • feat: Add service to encrypt passwords with bcrypt by @MrDave1999 in #39
  • feat: Add support for streamer by @MrDave1999 in #40
  • feat: Inject IPasswordHasher to encrypt passwords from FakePlayerRepository by @MrDave1999 in #41
  • refactor: Rename property to PasswordHash in FakePlayer class by @MrDave1999 in #42
  • test: Create unit tests for the SetValue method by @MrDave1999 in #43
  • feat: Add login and signup system by @MrDave1999 in #44
  • fix: Remove private field called _connectedPlayer from AccountSystem by @MrDave1999 in #45
  • feat: Validate whether the player can move up in rank when killing a player by @MrDave1999 in #46
  • feat: Add team sounds via OpenDrive to generate mp3 links by @MrDave1999 in #47
  • feat: Execute the native function gettime from C# code by @MrDave1999 in #48
  • feat: Add a command to show player statistics by @MrDave1999 in #49
  • feat: Allow the player to change their name by @MrDave1999 in #50
  • feat: Add support for auto-increment IDs in InMemoryDb provider by @MrDave1999 in #51
  • feat: Allow the player to change their password by @MrDave1999 in #52
  • BREAKING CHANGE: Remove 'EntityId' property from 'PlayerInfo' class by @MrDave1999 in #53
  • feat: Add combos system by @MrDave1999 in #54
  • refactor: Use GetInfo method instead of GetComponent by @MrDave1999 in #55
  • fix!: Fix misspelling of SatchelChargesAmour and MolotovAmour by @MrDave1999 in #56
  • refactor: Initialize dialog object in constructor to reduce memory allocations by @MrDave1999 in #57
  • BREAKING CHANGE: Use ICombo interface instead of IBenefit by @MrDave1999 in #58
  • feat!: Add new combos that improve the player's health and armour by @MrDave1999 in #60
  • fix: Set new ammo to FlameThrower by @MrDave1999 in #61
  • refactor: Improve test names by @MrDave1999 in #62
  • feat: Implement class for upgrading player's rank by @MrDave1999 in #63
  • feat: Implement killing spree system by @MrDave1999 in #64
  • feat!: Update player's rank from the accounts module by @MrDave1999 in #65
  • feat: Implement a service to create pickups for each team (Alpha and Beta) by @MrDave1999 in #66
  • feat: Implement a service to create icons for each team (Alpha and Beta) by @MrDave1999 in #67
  • feat: Enable team selection in class selection screen by @MrDave1999 in #68
  • feat: Implement player spawn system by @MrDave1999 in #69
  • BREAKING CHANGE: Rename class to PlayerDeathSystem by @MrDave1999 in #70
  • fix: Add/remove players when spawned or disconnected by @MrDave1999 in #71
  • fix: Verify if the entered password is null by @MrDave1999 in #72
  • fix: Prevent the player from returning to class selection after death by @MrDave1999 in #73
  • BREAKING CHANGE: Rename method to EnableClassSelection by @MrDave1999 in #74
  • BREAKING CHANGE: Rename method to DisableClassSelection by @MrDave1999 in #75
  • test: Add tests for flag counters by @MrDave1999 in #76
  • Update team icons to Colored Square/Triangle by @MrDave1999 in #77
  • feat: Load SA-MP server info from configuration file by @MrDave1999 in #78
  • feat: Add textdraws to class selection screen by @MrDave1999 in #79
  • feat: Create class selection module by @MrDave1999 in #80
  • fix: Fix bug with outdated map information due to singleton registration by @MrDave1999 in #81
  • feat: Update player's last connection when disconnected by @MrDave1999 in #82
  • feat: Implement headshot system by @MrDave1999 in #83
  • feat: Implement team text draw renderer by @MrDave1999 in #84
  • feat: Implement map text draw renderer by @MrDave1999 in #85
  • BREAKING CHANGE: Add “Renderer” suffix to follow project convention by @MrDave1999 in #86
  • restruct: Move 'ClassSelection' submodule to 'Teams' for better organization by @MrDave1999 in #87
  • refactor: Create 'ServiceCollectionExtensions' for Players and Maps modules by @MrDave1999 in #88
  • BREAKING CHANGE: Minimize GameModeInit class dependencies by @MrDave1999 in #89
  • feat: Implement a map rotation system by @MrDave1999 in #90
  • BREAKING CHANGE: Increase map load time to 10 seconds by @MrDave1999 in #91
  • BREAKING CHANGE: Inject an argument of type TimeLeft instead of a string by @MrDave1999 in #92
  • BREAKING CHANGE: Modify UpdateMapName to accept a CurrentMap type argument by @MrDave1999 in #93
  • feat: Allow moderators to set the time left by @MrDave1999 in #94
  • test: Add new test cases for the 'HasLowerRoleThan' method by @MrDave1999 in #95
  • feat: Allow moderators to change the map by @MrDave1999 in #96
  • feat: Allow moderators to start/stop the map rotation timer by @MrDave1999 in #97
  • BREAKING CHANGE: Rename rotation methods to clarify timer functionality by @MrDave1999 in #98
  • feat: Reset player position to (0,0,0) if current map matches next map by @MrDave1999 in #99
  • refactor: Fail fast when a player disconnects while the dialog is open by @MrDave1999 in #100
  • fix: Avoid exception when player disconnects while dialog is open by @MrDave1999 in #101
  • feat: Play intro music in class selection by @MrDave1999 in #102
  • feat: Implement the main mechanics for Capture the Flag mode by @MrDave1999 in #103
  • refactor: Use inferred member names by @MrDave1999 in #104
  • refactor!: Rename property to IsFlagAtBasePosition for clarity in flag location by @MrDave1999 in #105
  • refactor!: Rename enum member to BasePosition for better reflect its purpose by @MrDave1999 in #106
  • feat!: Allow moderators to increase the round time up to 60 minutes by @MrDave1999 in #107
  • feat: Implement a timer to apply automatic flag return by @MrDave1999 in #108

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Full Changelog: 8.0.1...v9.0.0-preview.1