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Releases: MirrorNetworking/Mirror

v94.11.1

12 Dec 03:03
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94.11.1 (2024-12-12)

Bug Fixes

  • NetworkServer: Improved logging in OnCommandMessage (ca75fd9)

v94.11.0

08 Dec 15:20
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94.11.0 (2024-12-08)

Features

  • Pool Spawner for Multiple Additive Scenes (7766ed2)
  • Pool Spawner for Room example (ea2af34)

v94.10.3

03 Dec 15:41
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94.10.3 (2024-12-03)

Bug Fixes

  • Revert "fix: Cleanup after PR #3935" (fc7ec09)
  • Revert "fix: #2802 NetworkManager uses OnDestroy for shutdown instead of OnApplicationQuit (#3935)"

v94.10.2

29 Nov 15:04
a10dc60
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94.10.2 (2024-11-29)

Bug Fixes

  • InterestManagementBase: Improve SetHostVisibility (#3949) (a10dc60)

v94.10.1

29 Nov 11:50
6c5403b
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94.10.1 (2024-11-29)

Bug Fixes

  • NetworkDiscoveryHUD: More robust OnValidate / Reset (#3929) (6c5403b)

v94.10.0

25 Nov 10:44
26049d9
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94.10.0 (2024-11-25)

Features

v94.9.1

22 Nov 10:55
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94.9.1 (2024-11-22)

Bug Fixes

  • PlayerCamera: Don't set mainCam null in ReleaseCamera (731084a)

v94.9.0

22 Nov 10:33
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94.9.0 (2024-11-22)

Bug Fixes

  • Changed PlayerHybrid & TankHybrid PlayerName color (9cb050c)

Features

  • Added PlayerControllerRBHybrid (497d52f)

v94.8.0

22 Nov 09:42
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94.8.0 (2024-11-22)

Bug Fixes

  • PlayerTest: TankReliable and TankUnreliable prefabs set SyncDir to ClientToServer (c4ed2d8)
  • TankTurretBase: Default SyncDir to ClientToServer (2f38cea)

Features

  • Added TankControllerHybrid and TankTurretHybrid (9863c66)

v94.7.1

22 Nov 08:48
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94.7.1 (2024-11-22)

Bug Fixes

  • PlayerHybrid: SyncDirection Client To Server (1ae7f70)