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* NES Palette Set #1 First set of NES Palettes. * NES Palette Set #2 Second set of NES Palettes. * NES Palette Set #3 Third set of NES Palettes. * NES Palette Set #4 Fourth set of NES Palettes.
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~~~%%%~~~~~~~~~~~~~~~~~~~~~~~~~~~~%%%~~~ | ||
** AspiringSquire's NES Palette ** | ||
~~~%%%~~~~~~~~~~~~~~~~~~~~~~~~~~~~%%%~~~ | ||
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See it, play it, and share it. | ||
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- A Revision of BMF's bmfpal40.pal [http://bmf.rustedmagick.com/] | ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
Great thanks goes to the people whose work has been of inestimable value to this | ||
project, e.g. making this project possible in the first place. They are: | ||
* BMF, for the source palette - bmfpal40.pal | ||
* Gavin, for "Palette Compare", a viewer made for comparing NES palettes | ||
[http://gavin.panicus.org/projects.php] | ||
* Members of the NES emulation community in general, for the many great | ||
advancements they have made available for others to enjoy. | ||
* Nintendo, for giving the world a reason to play -- revitalizing the video | ||
game industry with such a fun little box. | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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This release finalized July 22, 2006 2:00 PM (EST) -- RealityC.PAL | ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
Insanity Is Its Own Reward. | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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As before, a formula-based approach was used in the creation of this palette, | ||
but its complexity proved too agonizing for me to fully enumerate. Just know | ||
that I did ensure general consistency during the palette's formation. | ||
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This is not a perfectly accurate palette; I no longer have literal accuracy as | ||
the primary goal. My intent has been to create a palette of colors that look | ||
good when used together, resemble the "best" versions of colors that I have seen | ||
the NES produce on traditional TVs, and represent the colors that I believe they | ||
were originally intended to be. Finding an appropriate balance of these factors | ||
has proven so difficult that once I had it, any further changes seemed to only | ||
dissolve this fragile equilibrium. | ||
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I have enjoyed using this very palette for a few months now, and I see no | ||
purpose in delaying its release any further. This could easily be my last foray | ||
into the field of NES palette re-creation, unless I encounter an unexpectedly | ||
strong reason to reconsider and reconstruct another public release. | ||
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Hopefully my palette will help enhance the NES experience just a bit, for those | ||
who choose to use it. Thank you, and good night. | ||
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--AspiringSquire | ||
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Post Script Extras: | ||
- My favorite freeware Hex Editor: [http://www.catch22.net/software/] | ||
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As I doubt many people have guessed, naming my recent palettes "RealityB.pal", | ||
etc. is not really meant to declare supremacy. I like to think of them as | ||
"alternate realities" -- RealityA, RealityB, RealityC... You get to be in | ||
control; you choose your *own* reality. | ||
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. | ||
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. | ||
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. | ||
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= = = = = = = = = = = = = = = | ||
* Old News -> Previous Releases * | ||
- - - - - - - - - - - - - - | ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
The Story Behind the Palette | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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May 06, 2005 3:04 PM -- ASQUIRE.PAL (Original Release) | ||
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I don't know about you, but I have never been fully satisfied with any color | ||
palette that has been available for NES emulators to use (.pal format). | ||
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The best that I found was custom work done by BMF. Since he got the colors | ||
directly from snapshots of the television screen (with special tools/software), | ||
it was closer to the real thing than anyone else's palettes, which most likely | ||
used hand-picked colors without a real basis for them. Still, I was disappointed | ||
that none of BMF's palettes seemed completely accurate. | ||
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However, through extensive comparisons (in several of my favorite games), I | ||
determined that the 4.0 version of his palette was the best of all his revisions | ||
(near perfect, actually), but it was simply too dark. He also had a | ||
"brightness-corrected" edition of v4.0, but it was too pale, and some colors | ||
were less accurate. | ||
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After searching for a palette editor, I found Palette Compare | ||
[http://gavin.panicus.org/projects.php], a simple Windows program by Gavin that | ||
displays every color in a .pal file, along with the corresponding Hexadecimal | ||
value. It can even show two palettes at once, for easy comparison. | ||
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Using this as an invaluable reference, I was able to reliably hex-edit | ||
"bmfpal40.pal" to increase the brightness of colors�to a lesser extent than | ||
BMF's variation. I also made sure to do it *properly*, without disrupting the | ||
original color values. | ||
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The "Choice" NES palette has arrived. | ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
The Story Continues... | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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May 09, 2005 2:25 PM -- ASQUIRE2.PAL | ||
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This new revision has exactly seven colors that are changed, including three | ||
shades of blue-green (two taken from "BMFFINR2.PAL", the other from | ||
"BMFPAL50.PAL"), two shades of maroon/burgundy (from "BMFPAL50.PAL"), the bluest | ||
bright blue (also from "BMFPAL50.PAL"), and the impure "black" (just darkened a | ||
bit). | ||
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All of the colors were brightness-adjusted to match the relative levels of the | ||
colors that were replaced. The black was just semi-arbitrarily darkened to what | ||
looks like a "good" level because I have no established basis for where it | ||
should actually be, unlike the other colors. | ||
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Anyway, this should be more enjoyable than the first one I made; I estimate a | ||
40% increase in enjoyment (on average) when playing a game that utilizes these | ||
newly improved colors. Have fun! | ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
Revisiting the Past... | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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May 18, 2005 10:36 PM -- ASQUIRE3.PAL | ||
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It turned out that my brightness corrections for the new colors were not as | ||
complete as they were supposed to be. The lighter maroon-pink and the darker two | ||
of the three new blue-greens hadn't been properly adjusted; this time they have. | ||
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The same two blue-greens have also been altered a bit for a different balance of | ||
blue and green; they are now slightly more green, and they are the first and | ||
only colors to be modified in any way other than brightness. I believe that it | ||
now looks more like it should. | ||
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Amidst these changes and fixes, I realized that I had no good reason to replace | ||
the "bluest bright blue" (with the corresponding color in "BMFPAL50.PAL") in my | ||
last revision, so I have swapped it back to the value used in my palette's first | ||
release. | ||
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May 19, 2005 1:16 PM -- ASQUIRE3.PAL | ||
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Hmm. I noticed another change that I should have made for this release. The | ||
bright pink color, which is related to the maroon-pinks, has been exchanged for | ||
the "BMFPAL50.PAL" value. That is all, and there is only a slight difference, so | ||
I decided to just re-release this under the same revision number. | ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
Back to the Basics | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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May 22, 2005 4:40 PM -- ASQUIRE4.PAL | ||
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Hearkening back to my original concept of only using colors from BMF's palettes, | ||
this version replaces the two darker blue-greens yet again. It now utilizes the | ||
brightness-adjusted colors from "BMFFINR3.PAL", and it looks even better than | ||
before (but the difference is minimal). This _should_ be the last change for | ||
those two colors. Hopefully I won't find something else that needs improvement. | ||
:P | ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
Mistaken No More | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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May 31, 2005 6:17 PM -- ASQUIRE5.PAL | ||
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I had forgotten about one swap I made for my initial palette release; I inserted | ||
a dark grey in place of one of the (identical) quasi-blacks because | ||
"BMFPAL50.PAL" had it that way. It looked good in the palette viewer, but maybe | ||
I should have realized that it probably wouldn't be right since it was the only | ||
one of BMF's palettes (except for "BMFPAL51.PAL", which was a direct revision of | ||
the other) to have that as a dark grey instead of 'black'. | ||
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The odd appearance of "Maniac Mansion" has convinced me to revert the dark grey | ||
to match the other quasi-blacks. | ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
Reinventing the System | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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June 06, 2005 2:20 PM -- ASQUIRE6.PAL | ||
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Here lies the proud results of some extensive experimentation with the rules to | ||
which I hold myself accountable in the making of this palette. | ||
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First of all, staying true to the use of colors taken only from BMF's palettes, | ||
I have included the purple-ish blues from "BMFFINR1.PAL" (2 changed colors), the | ||
lightest blue-green from "bmfpal22.pal", the bright orange from "bmfpal11.pal", | ||
and the purples, red-purples, and yellows from "BMFPAL50.PAL" (12 colors); that | ||
is sixteen "new" colors in total, all of which were brightness-adjusted | ||
appropriately. | ||
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The other big change, affecting three-fourths of the palette, is sweeping | ||
alteration to the brightness of colors. There are four "tiers" of color | ||
brightness/intensity in the NES palette, meaning four shades of red, four of | ||
purple, four of blue-green, etc. The relative brightness levels of each tier to | ||
the others have been modified to reduce the gaps between them. The resulting | ||
effect is significantly closer to the appearance it would have on a TV. | ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
Lousy Bug-fixing | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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June 08, 2005 11:44 PM -- ASQUIRE6.PAL | ||
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Well, I found a 'bug' in the palette that needed to be corrected. The | ||
medium-dark yellow/brown was not aligned relative to the other new yellows; this | ||
was an issue in BMF's own 5.0 palette which he fixed for "BMFPAL51.PAL" (the | ||
other yellows remained the same). My palette now has that improvement as well. | ||
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Same version number because it is too high already, and this was meant to be | ||
part of the last release anyway. | ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
Happy Ending | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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June 23, 2005 1:29 PM -- Reality.PAL | ||
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More than a simple upgrade, this palette returns to the root of its existence, | ||
"bmfpal40.pal". After much toiling, I discovered the method by which the source | ||
palette could be adjusted towards true accuracy. | ||
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Because listing the colors that have changed since the last release would be | ||
pointless, given that I started from scratch, I will instead elaborate on the | ||
formula I utilized for the entire palette in order to achieve the desired end | ||
result. | ||
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For those colors that have, of the three core "color-ingredients" (red, green, | ||
and blue): | ||
-Only one of the three: add 16 (or, converted into hexadecimal form, "10") | ||
-Two of the three: add 8 to the 'lesser' core-color and 24 (hex: "18") to the | ||
'greater' core-color | ||
-All three: add 8 to the 'lesser' core-color, 16 to the 'neutral' core-color, | ||
and 24 to the 'greater' core-color | ||
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To have consistency in determining what the 'greater', 'lesser', and 'neutral' | ||
core-colors are for each color in the palette, I simply divided the palette into | ||
two equal parts, two 'sets' that would be treated separately but identically for | ||
individual colors within each group. The whites, blacks, and greys were a group | ||
unto themselves; I added 16 (hex: "10") to each core-color within them (the | ||
"true" black was left untouched). | ||
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As labeled below, Color Set #1's 'greater' core-color is blue, 'lesser' is red, | ||
and 'neutral' is green. Color Set #2's 'greater' core-color is red, 'lesser' is | ||
blue, and 'neutral' is green. The following is a list of numerical designations | ||
given to colors by Palette Compare (in hexadecimal values, of course), | ||
distinguishing to which color set each belongs. | ||
Color Set #1: 01-04,0B-0C,11-14,1B-1C,21-24,2B-2C,31-34,3B-3C | ||
Color Set #2: 05-0A,15-1A,25-2A,35-3A | ||
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While it may still not be perfect, I'm confident that this is closer to the real | ||
thing than anyone has previously achieved. Behold and enjoy. | ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
It Never Ends | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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July 11, 2005 2:28 PM -- RealityA.PAL | ||
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Ok, -this- time I've finally figured out how to make the sky blue in Super Mario | ||
Bros. (while still maintaining some consistency in my overall procedure). Not | ||
only that, but everything else is looking better too! My notes below demonstrate | ||
what I did�starting with the original "bmfpal40.pal"�to create this release. | ||
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For Three Core Ingredients: | ||
Color Set #1 +42 blue, +18 green | ||
Color Set #2 +42 red, +18 green | ||
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For Two Core Ingredients: | ||
Color Set #1 +31 blue, +9 green | ||
Color Set #2 +31 red, +9 green | ||
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For One Core Ingredient / For Greys: | ||
+20 of that color / +20 each color | ||
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I also changed the quasi-black; it is now +12 (each color) instead of +16. | ||
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Now, the biggest breakthrough I've made in formulating my method: the sky is | ||
blue, the grass is green, etc. For those colors of the palette that reach a | ||
maximum in intensity (i.e. hex: "FF") for one of the "color ingredients" before | ||
all has been added to it, I simply took the leftover adding of that core-color | ||
and subtracted half of the amount from the other two core-colors to effectively | ||
increase the relative value of the over-dosed core-color. | ||
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
Not Just Another Palette . . . | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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November 09, 2005 3:02 PM -- RealityB.PAL | ||
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First, I'd like to give BMF an extra special thanks for creating, and offering | ||
publicly, the perfect basis (bmfpal40.pal) for me to use in this palette | ||
project. I could not have come this far without his work preceding mine. | ||
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This is a fairly idealized version of the NES's true palette; I based it mainly | ||
on my more vivid memories of playing the NES in its glory days. Since I was | ||
judging colors by their relative appearance (next to other colors) and | ||
extensively comparing them in several games, I am confident in the results I | ||
have obtained. | ||
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Essentially, I added (in hexadecimal) 20 per "color-ingredient" to the entire | ||
palette and altered the distribution of the total of 60 or 40 (per color) among | ||
the "color-ingredients" to achieve more accurate colors. By comparison, Red and | ||
Blue were added equivalently throughout, while Green had much less added to the | ||
palette overall. | ||
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~~Procedural Nonsense: | ||
The formulaic changes to the colors are listed by column, which are denoted by | ||
the numerical assignment given by Palette Compare to the first color in each | ||
respective column. There are two sets of color additives for each distinct | ||
column. The first applies to colors of the source palette (bmfpal40.pal) which | ||
have a non-zero amount of each of the "color-ingredients" (red, green, and | ||
blue); the second set of added "color-ingredients" applies to the remaining | ||
colors in the column (those with fewer than three "color-ingredients"). | ||
Quasi-blacks and greys have equal amounts added each of red, green, and blue. | ||
All numbers/amounts below are given in hexadecimal form. | ||
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Quasi-Blacks: RGB+10 | ||
Greys: RGB+20 | ||
01: R+1A G+14 B+32 | ||
< G+08 B+38 | ||
02: R+1C G+12 B+32 | ||
< B+20 | ||
03: R+20 G+10 B+30 | ||
< R+14 B+2C | ||
04: R+2A G+0C B+2A | ||
< R+20 B+20 | ||
05: R+30 G+10 B+20 | ||
< R+2C B+14 | ||
06: R+32 G+12 B+1C | ||
< R+20 | ||
07: R+32 G+14 B+1A | ||
< R+38 G+08 | ||
08: R+34 G+16 B+16 | ||
< R+36 G+0A | ||
09: R+32 G+14 B+1A | ||
< R+34 G+0C | ||
0A: R+26 G+14 B+26 | ||
< G+20 | ||
0B: R+1A G+14 B+32 | ||
< G+0C B+34 | ||
0C: R+16 G+16 B+34 | ||
< G+0A B+36 | ||
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. . . . . . . . . . . . . . . . | ||
Copyright � 2005/2006 AspiringSquire | ||
The palette and this Readme file are freely distributable, but please give me | ||
specific credit somewhere if you offer the palette without this file. | ||
All other rights reserved. | ||
. . . . . . . . . . . . . . . . | ||
See above for more information. |
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Palettes/Console & PC/Super Gameboy/Alternate/Super Gameboy (1-A) (Alt2).pal
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Palettes/Console & PC/Super Gameboy/Alternate/Super Gameboy (1-A) (Alt3).pal
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