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tr2/input: add fly/item/level cheat inputs
Resolves #1640. Resolves #1641. Resolves #1642. This pull request introduces keys to trigger various cheats and includes a setting to enable or disable them. By default, cheats are disabled, and the controls dialog won't display their bindings in such scenario.
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Original file line number | Diff line number | Diff line change |
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@@ -15,6 +15,7 @@ typedef struct { | |
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struct { | ||
bool fix_m16_accuracy; | ||
bool enable_cheats; | ||
} gameplay; | ||
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struct { | ||
|
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,5 @@ | ||
CFG_BOOL(g_Config, gameplay.fix_m16_accuracy, true) | ||
CFG_BOOL(g_Config, gameplay.enable_cheats, false) | ||
CFG_ENUM(g_Config, rendering.screenshot_format, SCREENSHOT_FORMAT_JPEG, SCREENSHOT_FORMAT) | ||
CFG_INT32(g_Config, input.keyboard_layout, INPUT_LAYOUT_DEFAULT) | ||
CFG_INT32(g_Config, input.controller_layout, INPUT_LAYOUT_DEFAULT) |
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